Marine Belami, the Savant Mariner CR 1
Undine (aquatic elf-blooded) wizard (Spellbinder) 1/genius 1
Female LG Medium humanoid (elf)/outsider (native)
Init +1; Senses darkvision 60 ft., Perception +2
Defense
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d6+1+3)
Fort +1; Ref +1; Will +4.
Defensive Abilities hard to kill; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee dagger +1 (1d4+1,19-20)
Ranged dagger +1 (1d4+1,19-20)
Special Attacks cold blast 6/day (1d6+1 damage + staggered for 1 round, DC 14), mythic power 5/day, surge +1d6
Spell-like Abilities (CL 1st, concentration +5)
1/day- hydraulic push
Wizard Spells Prepared (CL 1st, concentration +6)
1st Level- alarm, mage armor, obscuring mist (CL 2)
0th Level- detect magic, ray of frost (CL 2), read magic
School Water
Statistics
Str 8, Dex 12, Con 13, Int 16, Wis 14, Cha 14
Base Atk +0; CMB -1; CMD 10
Traits Affinity for the Elements (water), Focused Mind
Feats Scribe Scroll, Weapon FinesseM
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Spellcraft +7, Swim +5, Use Magic Device +3
Languages Aquan, Celestial, Common, Elven
SQ adapted to water, brilliant distraction, close to water, eidetic research (4 surges), spell bond (obscuring mist), water supremacy
Gear dagger (2 gp), potion of cure light wounds (50 gp), wizard’s kit (21 gp)
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