Marine Belami, the Savant Mariner CR 15
Undine (aquatic elf-blooded) loremaster 2/wizard (Spellbinder) 10/genius 6
Female LG Medium humanoid (elf)/outsider (native)
Init +11; Senses darkvision 60 ft., Perception +2
Defense
AC 21, touch 17, flat-footed 18 (+4 armor, +4 deflection, +2 Dex, +1 dodge)
hp 86 (12d6+24+18)
Fort +6; Ref +6; Will +10.
Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee +2 dispelling dagger +10/+5 (1d4+4,19-20)
Ranged +2 dispelling dagger +10/+5 (1d4+4,19-20) or +2 light crossbow +10/+5 (1d8+2, 19-20)
Special Attacks cold blast 12/day (1d6+7 damage + staggered for 1 round, DC 23), mythic power 15/day, surge +1d8, wave 7 rounds/day
Spell-like Abilities (CL 12th, concentration +17)
1/day- hydraulic push
Wizard Spells Prepared (CL 12th, concentration +20)
6th Level- analyze dweomer (DC 22), freezing sphere (CL 13, DC 25), legend lore, psychic asylum
5th Level- commune with texts, glimpse of truth, globe of tranquil water (CL 13), planar adaptation (CL 13), wall of force
4th Level- creeping ice (DC 20), hypercognition, ice storm (CL 13), rising water (CL 13), scrying (DC 20)
3rd Level- ablative barrier, aqueous orb (CL 13, DC 22), aura sight, hydraulic torrent (CL 13), protection from energy (CL 13), revelation
2nd Level- arcane disruption (DC 18), book ward, elemental touch (CL 13, DC 21), fog cloud (CL 13), frost fall (CL 13, DC 21), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, heightened awareness, mage armor, memorize page, obscuring mist (CL 13), wave shield (CL 13)
0th Level- detect magic, oath of anonymity, ray of frost (CL 13), read magic
School Water
Statistics
Str 8, Dex 14, Con 14, Int 22, Wis 14, Cha 16
Base Atk +6; CMB +12; CMD 24
Traits Affinity for the Elements (water), Focused Mind
Feats Benthic Spell, Elemental SpellM (cold), Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Studied Spell, Weapon FinesseM
Skills Diplomacy +6, Heal +6, Knowledge (arcana) +22, Knowledge (nature) +22, Knowledge (planes) +28, Knowledge (religion) +22, Sense Motive +17, Spellcraft +21, Swim +19, Use Magic Device +17
Languages Abyssal, Aquan, Celestial, Common, Draconic, Elven, Infernal, Sylvan; tongues
SQ adapted to water, amazing initiative, brilliant distraction, close to water, eidetic research (12 surges), elementary deduction, fast study, flash of omniscience, knowledge is power, lore +1, path dabbling (mythic school), predictive analysis, secret (dodge trick), spell bond (obscuring mist, fog cloud, aqueous orb, ice storm, wall of force, freezing sphere), tongues, water supremacy
Gear +2 dispelling dagger (18,302 gp), headband of mental prowess +4 (Int, Cha) (40,000 gp), +2 light crossbow (8,335 gp), 2 potions of cure moderate wounds (600 gp), ring of protection +4 (32,000 gp), rod of ice (8,500 gp), wizard’s kit (21 gp), 242 gp.
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