sabato 16 giugno 2018

Marine Belami Level 12

Third part of the build and our wizard takes her first two levels in Loremaster. She specializes even more into divination, protecting her party, and her element. Tomorrow the last one.

Marine Belami, the Savant Mariner CR 15
Undine (aquatic elf-blooded) loremaster 2/wizard (Spellbinder) 10/genius 6
Female LG Medium humanoid (elf)/outsider (native)
Init +11; Senses darkvision 60 ft., Perception +2
Defense
AC 21, touch 17, flat-footed 18 (+4 armor, +4 deflection, +2 Dex, +1 dodge)
hp 86 (12d6+24+18)
Fort +6; Ref +6; Will +10.
Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee +2 dispelling dagger +10/+5 (1d4+4,19-20)
Ranged +2 dispelling dagger +10/+5 (1d4+4,19-20) or +2 light crossbow +10/+5 (1d8+2, 19-20)
Special Attacks cold blast 12/day (1d6+7 damage + staggered for 1 round, DC 23), mythic power 15/day, surge +1d8, wave 7 rounds/day
Spell-like Abilities (CL 12th, concentration +17)
1/day- hydraulic push
Wizard Spells Prepared (CL 12th, concentration +20)
6th Level- analyze dweomer (DC 22), freezing sphere (CL 13, DC 25), legend lore, psychic asylum
5th Level- commune with texts, glimpse of truth, globe of tranquil water (CL 13), planar adaptation (CL 13), wall of force
4th Level- creeping ice (DC 20), hypercognition, ice storm (CL 13), rising water (CL 13), scrying (DC 20)
3rd Level- ablative barrier, aqueous orb (CL 13, DC 22), aura sight, hydraulic torrent (CL 13), protection from energy (CL 13), revelation
2nd Level- arcane disruption (DC 18), book ward, elemental touch (CL 13, DC 21), fog cloud (CL 13), frost fall (CL 13, DC 21), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, heightened awareness, mage armor, memorize page, obscuring mist (CL 13), wave shield (CL 13)
0th Level- detect magic, oath of anonymity, ray of frost (CL 13), read magic
School Water
Statistics
Str 8, Dex 14, Con 14, Int 22, Wis 14, Cha 16
Base Atk +6; CMB +12; CMD 24
Traits Affinity for the Elements (water), Focused Mind
Feats Benthic Spell, Elemental SpellM (cold), Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Studied Spell, Weapon FinesseM
Skills Diplomacy +6, Heal +6, Knowledge (arcana) +22, Knowledge (nature) +22, Knowledge (planes) +28, Knowledge (religion) +22, Sense Motive +17, Spellcraft +21, Swim +19, Use Magic Device +17
Languages Abyssal, Aquan, Celestial, Common, Draconic, Elven, Infernal, Sylvan; tongues
SQ adapted to water, amazing initiative, brilliant distraction, close to water, eidetic research (12 surges), elementary deduction, fast study, flash of omniscience, knowledge is power, lore +1, path dabbling (mythic school), predictive analysis, secret (dodge trick), spell bond (obscuring mist, fog cloud, aqueous orb, ice storm, wall of force, freezing sphere), tongues, water supremacy
Gear +2 dispelling dagger (18,302 gp), headband of mental prowess +4 (Int, Cha) (40,000 gp), +2 light crossbow (8,335 gp), 2 potions of cure moderate wounds (600 gp), ring of protection +4 (32,000 gp), rod of ice (8,500 gp), wizard’s kit (21 gp), 242 gp.

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