domenica 24 giugno 2018

Espirita De La Feu Level 12

At 12th level, our shaman Sailor has her twin raven familiars transformed into shikigami and can summon her flaming bow with the ancestral weapon power. No prestige class for her because I couldn’t find one that was fit. Even if she is not on Golarion, the fires of dawn godling mythic power seemed right for her. Unfortunately, there are not mythic Hierophant powers thought specifically for shamans, but... I’m going to fix that next time.
Espirita De La Feu, The Flaming Priestess CR 15
Ifrit shaman (Miko) 12/hierophant 6
Female CG Medium humanoid (human)/outsider (native)
Init +9; Senses low-light vision, darkvision 60 ft., Perception +23
Defense
AC 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
hp 105 (12d8+24+24)
Fort +6; Ref +7; Will +15.
Defensive Abilities fires of dawn (1d8+12 damage), force of will, hard to kill, mythic saves, recuperation; Resist fire 10
Offense
Speed 40 ft.
Melee flaming kumade +9/+4 (1d6+1d6 fire, x3) or +3 flaming unarmed strike +14/+9 (1d3+3+1d6 fire)
Ranged +1 flaming ghost touch longbow +12/+7 (1d8+1d6 fire, x3)
Special Attacks ancestral weapon 12 minutes/day (+1, ghost touch), beast’s fury, fiery soul 3/day (12d4 damage, DC 23), flame curse, mythic power 15/day, surge +1d8, touch of flames 6/day (1d6+6 damage)
Spell-like Abilities (CL 12th, concentration +15)
1/day- burning hands (DC 16), commune (CL 6)
Shaman Spells Prepared (CL 12th, concentration +19)
6th Level- banishmentM (DC 23), greater heroismS, mass cure moderate wounds, prognostication
5th Level- ancestral memory, call spirit (DC 22), dispel evil (DC 22), flame strikeM (DC 24), telekinesisS
4th Level- ancestral gift, cure critical wounds, dismissal (DC 21), flaming aura, wall of fireM S
3rd Level- continual flameM, cure serious wounds, fireballS (DC 22), magic circle against evil, magic vestment, remove curse, speak with haunt
2nd Level- abeyance, ancestral communion, augury, calm spirit (DC 19), cure moderate wounds, flame bladeM, spiritual weaponS
1st Level- burning handsM S (DC 20), cause fear (DC 18), cure light wounds, detect evil, produce flame, protection from evil, spirit call
0th Level- detect magic, guidance, spark (DC 19), vigor
Spirit Flame
Statistics
Str 10, Dex 17, Con 14, Int 10, Wis 24, Cha 16
Base Atk +9; CMB +9; CMD 22
Traits Fiery Glare, Spirit Sense
Feats Acrobatic Steps, Alertness, Diviner’s Delving, Elemental FocusM (fire), Extra Familiar, Improved Unarmed Strike, Mythic Spell LoreM, Nimble Moves, Spell Focus (divination), Weapon FocusM (unarmed strike)
Skills Appraise +22, Intimidate +15 (+21 with fey and kami), Perception +23 (+25 to avoid being surprised or to locate invisible or incorporeal creatures), Sense Motive +23 (+29 with fey and kami)
Languages Common
SQ alignment insight, amazing initiative, ancestor’s council 6/day, cinder dance, commune with power, conjure kami, enhance magic items, glinting eyes, hear the word (+6, 6 hours, 6d6 damage + stunned 1 round, DC 23), kami speech (speak with animals, speak with plants, object reading, or stone tell), kito 1/day, mostly human, mythic companion, ofuda, spirit animal, spirit magic, wisdom of the ages
Gear amulet of mighty fists +3 (36,000 gp), belt of incredible dexterity +4 (16,000 gp), 10 exorcist ofudas (6,500 gp), +5 glamered chain shirt (27,950 gp), headband of inspired wisdom +4 (16,000 gp), kumade (5 gp), sandals of quick reaction (4,000 gp), 2 scrolls of cure serious wounds (1,500 gp), shaman’s kit (15 gp)

Fuan, Shikigami Spirit Guide (Sage)
Effective Wizard Level 12
LN Tiny outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +11
Defense
AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 52; fast healing 2
Fort +5, Ref +5, Will +13
Defensive Abilities improved evasion; DR 5/cold iron; Immune bleed, fire, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10; SR 17
Weaknesses vulnerable to cold
Offense
Speed 30 ft.
Melee improvised weapon +10/+5 (1d4+2/x3)
Ranged improvised weapon +12/+7 (1d3+2/x3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury, surge 1d8 6/day
Spell-Like Abilities (CL 6th; concentration +8)
At will- invisibility (self only), statue (self only)
3/day- hide from animals, purify food and drink
1/week- commune with nature (CL 12th)
Statistics
Str 8, Dex 13, Con 12, Int 17, Wis 17, Cha 14
Base Atk +9; CMB +8; CMD 17
Feats Alertness, Catch Off-GuardB, Iron Will, Throw AnythingB
Skills Heal +9, Knowledge (arcana) +19, Knowledge (nature) +19, Knowledge (planes) +20, Knowledge (religion) +20, Perception +11, Sense Motive +11, Stealth +15, Survival +9
Languages Common
SQ change shape (raven, beast shape III), dazzling intellect, deliver touch spells, empathic link, improvised weapon mastery, merge with ward, sage’s knowledge, share spells, ward (minor works of civilization)
Special Abilities

Improvised Weapon Mastery (Ex): Fuan gains Catch Off-Guard and Throw Anything as bonus feats, and adds its Charisma modifier instead of its Strength modifier to damage done with any improvised weapon, as attacks it makes with such weapons seem supernaturally lucky in landing damaging blows. Although Fuan is Tiny, it never provokes attacks of opportunity when it attacks an adjacent foe with a melee weapon. If Fuan critically hits an opponent with an improvised weapon, it deals x3 damage.


Kyofu, Shikigami Spirit Guide (Ambassador)
Effective Wizard Level 12
LN Tiny outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +22
Defense
AC 19, touch 13, flat-footed 18 (+1 Dex, +6 natural, +2 size)
hp 52; fast healing 2
Fort +5, Ref +5, Will +13
Defensive Abilities improved evasion; DR 5/cold iron; Immune bleed, fire, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10; SR 17
Weaknesses vulnerable to cold
Offense
Speed 30 ft.
Melee improvised weapon +10/+5 (1d4+2/x3)
Ranged improvised weapon +12/+7 (1d3+2/x3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury
Spell-Like Abilities (CL 6th; concentration +8)
At will- invisibility (self only), statue (self only)
3/day- hide from animals, purify food and drink
1/week- commune with nature (CL 12th)
Statistics
Str 8, Dex 13, Con 12, Int 11, Wis 17, Cha 14
Base Atk +9; CMB +8; CMD 17
Feats Alertness, Catch Off-GuardB, Iron Will, Persuasive, Throw AnythingB
Skills Heal +9, Diplomacy +4, Intimidate +21, Knowledge (nature) +6, Perception +22, Sense Motive +22, Stealth +15, Survival +9
Languages Common
SQ change shape (raven, beast shape III), deliver touch spells, empathic link, enhanced personality, improvised weapon mastery, merge with ward, persuasive, share spells, ward (minor works of civilization)
Special Abilities

Improvised Weapon Mastery (Ex): Kyofu gains Catch Off-Guard and Throw Anything as bonus feats, and adds its Charisma modifier instead of its Strength modifier to damage done with any improvised weapon, as attacks it makes with such weapons seem supernaturally lucky in landing damaging blows. Although Kyofu is Tiny, it never provokes attacks of opportunity when it attacks an adjacent foe with a melee weapon. If Kyofu critically hits an opponent with an improvised weapon, it deals x3 damage.

Nessun commento:

Posta un commento