domenica 19 maggio 2024

New Mythic Bloodlines for Sorcerers, Part 5

 Phoenix to Salamander!

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Mythic Phoenix Bloodline

At 1st level, living creatures affected by the sorcerer’s fire spells regain a number of hit points equal to the fire damage the spell would normally deal.


At 3rd level, the sorcerer gains resistance 5 to fire. This increases to 10 at 9th level.


Mythic Possessed Bloodline

At 3rd level, the sorcerer gains blindsense in a 30 ft. radius. At 9th level, she gains blindsight in a 30 ft. radius and increases her darkvision and blindsense radius by 30 ft.


At 9th level, the sorcerer doesn’t take any more penalties on skill checks when using the inside agent bloodline power.


Mythic Protean Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her save DC bonus for transmutation or conjuration (creation) spells she casts.


At 3rd level, the sorcerer gains resist electricity and sonic equal to ½ her mythic tier (minimum resist 1).


Mythic Psychic Bloodline

At 1st level, the sorcerer gains Intuitive Spell or Logical Spell (her choice) as a bonus feat.


At 3rd level, the sorcerer gains a +2 bonus to saves against polymorph spells. This increases to +4 at 9th level.


At 9th level, when the sorcerer gains the higher-level version of a spell that can be undercast, she retains its lower-level version in her known spell list too.


At 15th level, the sorcerer’s thoughtsense ability increases its range to 60 ft.


Mythic Rakshasa Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the Spellcraft DC to identify spells she casts.


At 9th level, the sorcerer’s hide aura power functions as mythic nondetection.


At 15th level, the sorcerer’s alter self ability functions as polymorph.


Mythic Salamander Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the bonus on save DCs gained from the bloodline arcana.


At 3rd level, when casting a spell that enhances a weapon, the sorcerer can also give that weapon the flaming burst special ability for the spell’s duration. (This has no effect if the weapon already has the flaming burst special ability).


At 15th level, when using her searing heat bloodline power, the sorcerer deals double damage.

sabato 18 maggio 2024

New Mythic Sorcerer Bloodlines, Part 4

Marid to Pestilence…

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Mythic Marid Bloodline

At 1st level, whenever the sorcerer casts a spell with the cold descriptor, that spell deals +1 point of damage per die rolled.


At 3rd level, whenever the sorcerer is affected by a spell that deals cold damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.


Mythic Martyred Bloodline

At 1st level, the bonus on caster level gained from the bloodline arcana is equal to ½ the sorcerer’s mythic tier (minimum 1).


Mythic Naga Bloodline

At 1st level, when the sorcerer casts a spell with the poison descriptor, the target must roll its saving throw twice and choose the worst result.


At 3rd level, the sorcerer becomes immune to non-mythic poisons.


At 9th level, the sorcerer adds her mythic tier to the duration of every fascination or charm effect she creates.


At 15th level, the sorcerer can cast her spells without hands even when pinned or immobile.


Mythic Nanite Bloodline

At 1st level, the sorcerer’s bloodline arcana stacks with Extend Spell.


At 15th level, the sorcerer adds her mythic tier to her % chance to negate the extra damage from any critical hit or sneak attack scored against her.


Mythic Oni Bloodline

At 1st level, the sorcerer adds her mythic tier to the skill check bonus provided by the bloodline arcana.


Mythic Orc Bloodline

At 1st level, the sorcerer adds her mythic tier to the damage dealt by her spells.


At 3rd level, the sorcerer gains a +2 bonus to saves against mind-affecting spells and effects. This increases to +4 at 9th level.


Mythic Pestilence Bloodline

At 1st level, the sorcerer treats vermin as both animals and humanoids for purposes of what mind-affecting spells can affect them.


At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.

mercoledì 15 maggio 2024

New Mythic Sorcerer Bloodlines, Part 3

Harrow to Maestro…

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Mythic Harrow Bloodline

At 1st level, the sorcerer can roll the percentage dice thrice when casting divination spells and use the result she prefers.


At 15th level, the sorcerer can place a portal for her harrowed home once per day for every mythic level she possesses. The sorcerer can select which creatures are able to pass through the portal.


Mythic Imperious Bloodline

At 1st level, the bonus on Intimidate gained from the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.

The sorcerer also adds her mythic tier to her insight bonus on skill checks.


At 9th level, the sorcerer gains a bonus equal to her mythic tier on her Intimidate check to demoralize a creature who cast a harmful effect on her.


At 15th level, the sorcerer can use mythic inspire greatness or mythic inspire heroics as a mythic bard.


Mythic Impossible Bloodline

At 1st level, the sorcerer treats constructs as living creatures for purposes of all mind-affecting spells she casts.


At 15th level, the sorcerer is constantly under the effect of mythic spider climb.


Mythic Kobold Bloodline

At 1st level, when the sorcerer casts a spell against a creature that is denied its Dexterity bonus, the target must roll its saving throw twice and choose the worst result.


At 9th level, the bonus from arcane ambush lasts for 2 rounds. At mythic tier 5th, it lasts for 3 rounds.


 At 15th level, the sorcerer can breathe underground while using earth glide.


Mythic Maestro Bloodline

At 1st level, when the sorcerer casts a spell with verbal components only, the target must roll its saving throw twice and choose the worst result.


At 9th level, the sorcerer can cast speak with animals, speak with plants, speak with waves, and stone tell in any combination for a total number of times per day equal to her mythic tier.


domenica 12 maggio 2024

New Mythic Sorcerer Bloodlines, Part 2

Part 2: Div to Ghoul

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Mythic Div Bloodline

At 1st level, the save DC bonus gained through the bloodline arcana increases by 1, +1 for every 3 mythic tiers the sorcerer possesses beyond 1st.

At 3rd level, the sorcerer gains resist acid and electricity equal to ½ her mythic tier (minimum resist 1).

Mythic Djinni Bloodline

At 1st level, whenever the sorcerer casts a spell with the electricity descriptor, that spell deals +1 point of damage per die rolled.

At 3rd level, whenever the sorcerer is affected by a spell that deals electricity damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.

Mythic Dreamspun Bloodline

At 1st level, the insight bonus to AC and saving throws gained from the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.

Mythic Ectoplasm Bloodline

At 1st level, the sorcerer’s damaging spells deal 100% damage to incorporeal creatures, and her non-damaging spells have a 75% chance of affecting them.

At 11th level, the sorcerer’s actual reach increases by 5 feet, extending her threatened area.

Mythic Efreeti Bloodline

At 1st level, whenever the sorcerer casts a spell with the fire descriptor, that spell deals +1 point of damage per die rolled.

At 3rd level, whenever the sorcerer is affected by a spell that deals fire damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.

Mythic Ghoul Bloodline

At 1st level, the sorcerer adds her mythic tier to the hit points healed when casting necromancy spells through her bloodline arcana.

At 3rd level, the sorcerer gains a +2 bonus to saves against paralysis. This increases to +4 at 9th level.

At 15th level, the sorcerer adds 30 ft. to her burrow speed.

sabato 11 maggio 2024

New Mythic Sorcerer Bloodlines, Part 1

Only the bloodlines in the Pathfinder Core Rulebook were covered for the Mythic Bloodline (power) in the Mythic Character Codex. I tried to cover all the others, but there are too many to present at once.

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New Mythic Sorcerer Bloodlines


Mythic Accursed Bloodline

At 1st level, the sorcerer counts as a witch and as having the hex class feature for the purpose of qualifying for feats. She still has to meet a feat’s other prerequisites to select it.


At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.


Mythic Aquatic Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her caster level bonus for spells with the water descriptor, and to attack and damage rolls of summoned creatures with a swim speed or the aquatic or water subtypes.


At 3rd level, the sorcerer doubles her swim speed.

At 9th level, she also doubles her armor bonus and resistance to cold, and gains blindsight 30 feet when immersed in water. At 15th level, she doubles her swim speed and gains tremorsense in a 60 ft. radius.


Mythic Astral Bloodline

At 1st level, the increased save DC gained from the bloodline arcana applies to the next spell cast within 2 rounds.

At mythic tier 5, it applies to the next 2 spells cast within 3 rounds.

At mythic tier 10, it applies to the next 3 spells cast within 4 rounds.


Mythic Boreal Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her save DC bonus for spells with the cold descriptor.


At 3rd level, whenever the sorcerer is affected by a spell that deals cold damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s spell level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.


Mythic Daemon Bloodline

At 1st level, the bonus gained by the sorcerer through her bloodline arcana stack with other effects that increase her effective caster level, and she can gain a bonus up to her Charisma modifier.


At 3rd level, the sorcerer gains a +2 bonus to saves against disease. This increases to +4 at 9th level.


At 9th level, whenever the sorcerer uses the age out power, she gains the mental benefits she would normally receive from an older age.


Mythic Deep Earth Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to the bonus gained through her bloodline arcana.


At 3rd level, the sorcerer gains darkvision in a 60 ft. radius, or adds 30 ft. to her existing darkvision range. At 9th level, she gains blindsense in a 30 ft. radius when underground.