domenica 31 dicembre 2023

Zealot Vigilante Casting Tradition for Spheres of Power

A sacred vigilante who casts rather in the same way as an inquisitor.

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Vigilante, Zealot

Magic Type: Divine

Casting Ability Modifier: Wisdom

Bonus Magic Talents: Fate Sphere, Protection Sphere.

Drawbacks: Focus Casting, Verbal Casting

Boon: +1 spell point, +1 per three levels in casting classes.

sabato 30 dicembre 2023

Hope Subdomain for Worldcenter

We are almost at the end of the year, so here is something I think we all need for this year to come: hope for our world to heal and for the bad things that are happening and could happen to end or be avoided.

This subdomain is granted by Eala, the goddess from my homebrew setting of Worldcenter who has figured in some previous posts.

Hope Subdomain

Associated Domains: Good, Luck.

Replacement Power: The following granted power replaces the touch of good power of the Good domain or the bit of luck power of the Luck domain.

Uplifting Word (Su): As a standard action, you can speak a word of encouragement to  creature within 30 feet. That creature is granted a new saving throw against any mind-affecting effect that relies on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion) that currently affects it. If the saving throw is successful, the negative emotion effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or another creature) has made one additional save per effect, this ability has no further effect on that particular effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st- unbreakable heart, 4th- good hope.

mercoledì 27 dicembre 2023

Vigilante Warlock Casting Tradition for Spheres of Power

The vigilante is a very diverse class and his different archetypes need different casting and martial traditions, so this one will be a long sub-series…

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Vigilante, Warlock

Magic Type: Arcane

Casting Ability Modifier: Intelligence

Bonus Magic Talents: Destruction sphere, Nature sphere.

Drawbacks: Material Casting, Prepared Caster, Somatic Casting, Verbal Casting

Boon: +1 spell point, +1 per one and a half levels in casting classes.

domenica 24 dicembre 2023

Vigilante Trade Tradition for Spheres of Guile

The vigilante has 6 skills ranks for level and so he gets a trade tradition, but he is NOT ONLY a skill class…

Merry Christmas!

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Vigilante

Automatic Trade Talents: Burglar, Thug

Trade Talent Class Skills: Climb, Disguise, Disable Device, Intimidate, Knowledge (local), Sleight of HandR, StealthR;

R Knowledge (dungeoneering) in place of redundant Stealth.

Automatic Skill Sphere: Subterfuge sphere

Adroit Trade Talents: Escapologist, Gambler

Trade Talent Class Skills: Acrobatics, Appraise,  Bluff, Escape Artist, Knowledge (arcana), Knowledge (engineering), Sense Motive;
R Diplomacy in place of redundant Sleight of Hand.

Adroit Bonus Skill Talent: Bluster sphere or the Subterfuge sphere (Adaptable Appearance) talent.

sabato 23 dicembre 2023

Occultist Martial Tradition for Spheres of Might

The occultist is not strictly a martial class, but since he has proficiency in all martial weapons, it is fit to give it this too.

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Occultist

Occultists are experts in the use of any type of magic items in combat or to cast spells.

Bonus Talents:

Equipment: Craftsman

Dual-Wielding Sphere

Scoundrel Sphere

Variable: Occultists gain either the Barroom sphere (with the Teetotaler drawback) or one talent of their choice from the Equipment sphere.

mercoledì 20 dicembre 2023

Patron Request: Greensnake Naga Bloodline from Rokugan: Legends of the Five Rings

 As requested by Ronald g Paris!

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Greensnake (Naga Bloodline)

Greensnakes are the most numerous among nagas, and the best at getting along with humans, often taking the roles of diplomats or spies. They have the following racial trait.

Additional Skill Ranks (Feat and Skill, 2 RP) A greensnake gains 2 additional skill ranks at 1st level beyond those granted by its character class.

domenica 17 dicembre 2023

Occultist Trade Tradition for Spheres of Guile

Occultists are not a skill class, but since they dabble with magic items all the time, they *should* have access to the Spellhacking sphere!

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Occultist

Automatic Trade Talents: Archaeologist, Artisan.

Trade Talent Class Skills: Appraise, Disable Device, Disguise, Knowledge (engineering), KnowledgeR (history), Sleight of Hand, Spellcraft, Use Magic Device.

Automatic Skill Sphere: Spellhacking sphere.

Adroit Trade Talents: Historian, Medium.

Trade Talent Class Skills: Diplomacy, Fly, Knowledge (arcana), Knowledge (planes), KnowledgeR (religion), Linguistics.

R Sense Motive in place of redundant Knowledge (history), Knowledge (nature) in place of redundant Knowledge (religion).

Adroit Bonus Skill Talents: Artifice sphere or the Spellhacking sphere (Repurpose Activated Item talent).

sabato 16 dicembre 2023

Alchemist Martial Tradition for Spheres of Might

 An alchemist cannot do without the Alchemy and Barroom combat spheres. After all, they were made for this class.

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Alchemist

Alchemists create magical effects by brewing extracts and potions.

Bonus Talents:

Alchemy sphere (formulae and poison package)

Barroom sphere

Variable: Alchemists gain one additional talent of their choice from the Equipment, Barroom, or Alchemy sphere.

mercoledì 13 dicembre 2023

Brawler Martial Tradition for Spheres of Might

The brawler is another martial-only class with one tradition only. It can be similar to the monk but with significant differences.

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Brawler

Brawlers are experts of various full-contact combat techniques, both with close-ranged weapons or their bare hands.

Bonus Talents:

Equipment: Unarmed Training

Boxing Sphere

Wrestling Sphere

Variable: Brawlers gain either the Barroom sphere or the Unarmored Training talent from the Equipment sphere.

domenica 10 dicembre 2023

Magus Martial Tradition for Spheres of Might

 Magi should have a fairly flexible martial tradition depending on whether they rely on Strength or Dexterity in combat.

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 Magus

Magi are agile and strong practitioners of sword and magic.

Bonus Talents:

Equipment: Duelist Training

Variable: A magus gains either the Duelist sphere plus the Balanced Defense talent from the Equipment sphere, or the Fencing sphere plus the Finesse Fighting talent from the Equipment sphere.

Bonus Feat: Spell Attack.

sabato 9 dicembre 2023

Gunslinger Martial Tradition for Spheres of Might

A gunslinger is a pure martial class that needs one tradition only.

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Gunslinger

Either shooting a great number of projectiles per turn or driving only one bullet to their target with astonishing precision, gunslingers are masters of firearm fighting.

Bonus Talents:

Equipment: Firearm Proficiency

Barrage Sphere

Sniper Sphere

Variable: Gunslingers gain either the Expert Reloading talent from the Equipment sphere, or any one talent of their choice from the Barrage or Sniper sphere.

mercoledì 6 dicembre 2023

Paladin Martial Tradition for Spheres of Might

A paladin is similar to a warpriest, but she also has to think about her faithful steed.

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Paladin
A paladin is a righteous knight in service of a deity, a church, or her own high moral code. Often she is accompanied by her loyal steed.
Bonus Talents:
Equipment: Armor Training, Knightly Training, Shield Training.
Variable: Paladins gain either the Duelist sphere or the Beastmastery sphere (ride package).

domenica 3 dicembre 2023

Warpriest Martial Tradition for Spheres of Might

 The warpriest is both a martial and casting class so it needs a martial tradition as well as a casting one.

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Warpriest

Warpriests are the devoted crusaders and guardians of their churches, not necessarily bound to the same righteous code of paladins.

Bonus Talents:

Equipment: Armor Training, Knightly Training, Shield Training.

Variable: Warpriests gain either the Duelist sphere or the Shield sphere.

sabato 2 dicembre 2023

Thank you to my patrons!

Here we are at the beginning of another month and as always, thank you so much to:

-Ronald g Paris

-Zabor

-Cecil Maye

-Christen Sowards

For their continued support to my “cause”.

A new piece of exclusive content will be posted tomorrow on my Patreon page. Don’t miss it!

mercoledì 29 novembre 2023

Patron Request: Asp Naga Bloodline for Rokugan: Legends of the Five Rings

As requested by Ronald g Paris!

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Asp (Naga Bloodline)

The Asps are the most aggressive and combative naga, and among the most numerous. They show thinly veiled contempt toward those whom they feel are weaker than they are, such as most humans. Asps have the following racial trait.

Spit Venom (Feat and Skill, 2 RP)  An asp gains Spit Venom (from the Advanced Race Guide) as a bonus feat.

domenica 26 novembre 2023

Mesmerist Trade Tradition for Spheres of Guile

A mesmerist is both a spell class and a skill class so he needs both traditions.

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Mesmerist

Automatic Trade Talents: Orator, Translator.

Trade Talent Class Skills: BluffR, Diplomacy, Intimidate, Knowledge (history), Knowledge (local), Knowledge (nobility), Linguistics, Sense Motive.

Automatic Skill Sphere: Bluster sphere.

Adroit Trade Talents: False Mage, Smuggler.

Trade Talent Class Skills: Disguise, Knowledge (arcana), Sleight of HandR, Stealth, Use Magic Device.

R Escape Artist and Spellcraft in place of redundant Bluff, Knowledge (religion) in place of redundant Sleight of Hand.

Adroit Bonus Skill Talents: Communication sphere or the Bluster sphere (Meaningful Look talent).

sabato 25 novembre 2023

Slayer Trade Tradition for Spheres of Guile

A slayer fights from shadows and hides in shadows.

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Slayer

Automatic Trade Talents: Duelist, Scout.

Trade Talent Class Skills: Acrobatics, BluffR, IntimidateR, Knowledge (geography), LinguisticsR, Sense Motive, Stealth, Survival.

Automatic Skill Sphere: Investigation sphere.

Adroit Trade Talents: Con Artist, Pirate.

Trade Talent Class Skills: Appraise, Climb, Disguise, Knowledge (local), Swim.

R Heal in place of redundant Bluff, Knowledge (dungeoneering) in place of redundant Intimidate, Ride in place of redundant Linguistics.

Adroit Bonus Skill Talents: Faction sphere or the Investigation sphere (Debilitating Blow talent).

mercoledì 22 novembre 2023

Slayer Martial Tradition for Spheres of Guile

As a martial class with 6 skill ranks per level, slayers need both a martial and a trade tradition.

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Slayer
Slayers are hunters and killers, who use martial ability and guile to stalk their prey.
Bonus Talents:
Equipment: Rogue Weapon Training
Fencing Sphere
Scout Sphere
Variable: Slayers gain either the Sniper sphere or a talent of their choice from the Equipment sphere.

domenica 19 novembre 2023

Ninja Casting Tradition for Spheres of Power

 Shinobi are famous for their shadow and illusion magic other than their deceiving arts. Some ninja can use magic talents.

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Ninja

Magic Type: Psychic

Casting Ability Modifier: Intelligence

Drawbacks: Mental Focus, Somatic Casting, Verbal Casting; Lycanthropic (Alteration), Figment Companion (Conjuration), Personal Meld (Dark), Personal Magics (Enhancement), Personal Time (Time), Personal Warp (Warp)

Boons: Drawback Feat (Powerful Focus); +1 spell point, +1 per 6 levels in casting classes

sabato 18 novembre 2023

Patron Request: Naga Race from Rokugan: Legends of the Five Rings

As requested by Ronald g Paris!

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Naga (Advanced Race, 19 RP)

Nagas are the noble inhabitants of eastern jungles. They have great powers and wisdom, and a rich culture; but not all of them are honorable or friendly.


Type: Aberration (3 RP) Nagas have the aberration type.

Ability Score Modifiers: Standard (0 RP) +2 Con, +2 Wis, -2 Cha.  

Size: Large (7 RP)  As Large creatures, nagas gain a +2 size bonus to Strength, a –2 size penalty to Dexterity, a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet.

Speed: Fast (1 RP) 40 ft.

Languages: Standard (0 RP) Nagas begin game speaking Aklo and Common. Trolls with high Intelligence scores can choose from the following: Abyssal, Aquan, Celestial, Draconic, Infernal, Terran, Undercommon.


Defense Racial Traits

Impervious to Curses (2 RP) A naga gains a +2 racial bonus on saving throws against curse effects.


Feat and Skill Racial Traits

Serpentine Diplomacy (2 RP) Nagas gain a +2 racial bonus on any Charisma ability or skill check regarding nagas or other serpentine monsters.

Jungle Survivalist (2 RP) Nagas gain a +2 racial bonus on all Survival skill checks.


Senses Racial Traits

Darkvision 60 ft.


Other Racial Traits

Bloodline Ability In addition to other racial traits, a naga gains one unique ability tied to its bloodline. Naga bloodline abilities are listed below.