Second part. She gets kami-related abilities from her archetype, and magic ofudas and other scrolls. Her wandering spirit is Ancestors, as a priestess of a Shinto shrine and as an expert in sensing evil presences and ghosts. Her spells deal mostly with rebuking hostile spirits and effects, other than, obviously, fire. Mythic abilities allow her to better prophesize and enhance her magic scrolls, while spiritual weapon con be used to materialize her flaming longbow (by the way, why can't a Miko use a longbow? It's their traditional weapon!)
Espirita De La
Feu, The Flaming Priestess CR 8
Ifrit shaman
(Miko) 7/hierophant 3
Female CG Medium
humanoid (human)/outsider (native)
Init +5; Senses low-light vision, darkvision 60 ft., Perception +13
Defense
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 62 (7d8+14+12)
Fort +4; Ref +4; Will +9.
Defensive
Abilities hard to kill, recuperation; Resist fire 5
Offense
Speed 40 ft.
Melee kumade +5 (1d6, x3) or +1 unarmed strike +8 (1d3+1)
Special Attacks beast’s fury, mythic power 9/day, surge +1d6, touch of flames 6/day (1d6+3
damage)
Spell-like
Abilities (CL 7th, concentration +11)
1/day- burning
hands (DC 15)
Shaman Spells
Prepared (CL 7th, concentration +11)
4th Level- dismissal
(DC 18), flaming aura, wall of fireM S
3rd Level- cure
serious wounds, fireballS (DC 18), magic vestment, remove curse
2nd Level- abeyance,
calm spirit (DC 16), cure moderate wounds, flame bladeM, spiritual weaponS
1st Level- burning
handsM S (DC 16), cause fear (DC 15), cure light
wounds, detect evil, produce flame, protection from evil
0th Level- detect
magic, guidance, spark (DC 15), vigor
Spirit Flame
Statistics
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 16
Base Atk +5; CMB +5; CMD 17
Traits Fiery Glare, Spirit Sense
Feats Alertness, Elemental Focus (fire), Extra Familiar, Improved Unarmed Strike,
Mythic Spell LoreM, Nimble Moves, Weapon FocusM (unarmed strike)
Skills Appraise +17, Intimidate +10 (+13 with fey and kami), Perception +13 (+15
to avoid being surprised or to locate invisible or incorporeal creatures),
Sense Motive +13 (+16 with fey and kami)
Languages Common
SQ amazing initiative, ancestor’s council 6/day, cinder dance, enhance magic
items, glinting eyes, hear the word (+3, 3 hours, 3d6 damage + stunned 1 round, DC 17), kami speech (speak with animals, speak
with plants, or object reading), mostly human, mythic companion,
ofuda, spirit animal, spirit magic, wisdom of the ages
Gear amulet of mighty fists +1 (4,000 gp), belt
of incredible dexterity +2 (4,000 gp), 10 exorcist ofudas (6,500
gp), headband of inspired wisdom +2 (4,000 gp), kumade (5 gp), 2 scrolls
of cure moderate wounds (600 gp), +2 silken ceremonial armor (4,180
gp), shaman’s kit (15 gp), 200 gp
Fuan, Raven Spirit
Animal (Sage)
Effective Wizard
Level 7
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 31
Fort +1, Ref +4, Will +7
Defensive Abilities
improved evasion; Immune fire
Weaknesses vulnerable to cold
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +9 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury, surge 1d6 3/day
Statistics
Str 2, Dex 15, Con 8, Int 12, Wis 15, Cha 7
Base Atk +5; CMB +5; CMD 11
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Knowledge (arcana) +9, Knowledge (planes) +14, Knowledge
(religion) +14, Perception +6
Languages Common, Ignan
SQ dazzling intellect, deliver touch spells, empathic link, sage’s knowledge,
share spells, speak with animals of its kind
Special Abilities
Familiar: The master of a raven familiar gains a +3 bonus on Appraise checks.
Kyofu, Raven
Spirit Animal (Ambassador)
Effective Wizard
Level 7
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 31
Fort +1, Ref +4, Will +7
Defensive
Abilities improved evasion; Immune fire
Weaknesses vulnerable to cold
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +9 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 9
Base Atk +5; CMB +5; CMD 11
Feats Persuasive, Skill Focus (Perception), Weapon Finesse
Skills Diplomacy +1, Fly +6, Intimidate +11, Perception +6
Languages Common
SQ deliver touch spells, empathic link, enhanced personality, persuasive,
share spells, speak with animals of its kind
Special Abilities
Familiar: The master of a raven familiar gains a +3 bonus on Appraise checks.
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