Espirita De La Feu, The Flaming Priestess CR 25
Ifrit shaman (Miko) 20/hierophant 10
Female CG Medium humanoid (human)/outsider (native)
Init +14; Senses low-light vision, darkvision 60 ft., Perception +34
Defense
AC 28, touch 19, flat-footed 24 (+9 armor, +5 deflection, +4 Dex)
hp 233 (20d8+100+40)
Fort +11; Ref +10; Will +22. +2 resistance vs. fire creatures’ attacks, +2 vs. disease, poison, and negative effects by contact, -2 vs. water- or cold- based effects.
Defensive Abilities fires of dawn (1d8+20 damage), force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; DR 5/magic, 10/epic; Resist fire 30; SR 21
Offense
Speed 40 ft.
Melee flaming kumade +18/+13/+8 (1d6+3+1d6 fire, x3) or +5 flaming unarmed strike +28/+23/+18 (1d3+11+1d6 fire)
Ranged +3 flaming ghost touch longbow +22/+17/+12 (1d8+1d6 fire, x3)
Special Attacks ancestral weapon 20 minutes/day (+3, ghost touch), beast’s fury, fiery soul 3/day (20d4 damage, DC 29), flame curse, mythic power 23/day, surge +1d12, touch of flames 7/day (1d6+10 damage)
Spell-like Abilities (CL 20th, concentration +27)
1/day- burning hands (DC 20), commune (CL 10), planar ally
Shaman Spells Prepared (CL 20th, concentration +30)
9th Level- elemental swarmM, energy drain (DC 29), etherealness, fiery body, foresightM, mass heal
8th Level- circle of clarity, destruction (DC 28), incendiary cloud (DC 30), mass cure critical wounds, holy auraM (DC 28), true prognostication
7th Level- fire stormM S (DC 29), greater scrying (DC 28), heal, holy word (DC 27), mass cure serious wounds, vision
6th Level- alleviate corruption, banishmentM (DC 26), fire seeds (DC 28), greater dispel magic, greater heroismS, mass cure moderate wounds, prognostication
5th Level- ancestral memory, call spirit (DC 25), dispel evil (DC 25), flame strikeM (DC 27), greater hex glyph, telekinesisS, true seeing
4th Level- ancestral gift, cure critical wounds, dismissal (DC 24), divination, flaming aura, scrying (DC 25), wall of fireM S
3rd Level- continual flameM, cure serious wounds, fireballS (DC 25), magic circle against evil, magic vestment, remove curse, speak with haunt
2nd Level- abeyance, ancestral communion, augury, calm spirit (DC 22), cure moderate wounds, flame bladeM, protection from outsiders, spiritual weaponS
1st Level- burning handsM S (DC 23), cause fear (DC 21), cure light wounds, detect evil, produce flame, protection from evil, sense spirit magic, spirit call
0th Level- detect magic, guidance, spark (DC 22), vigor
Spirit Flame
Statistics
Str 16, Dex 19, Con 20, Int 16, Wis 30, Cha 24
Base Atk +15; CMB +15; CMD 28
Traits Fiery Glare, Spirit Sense
Feats Acrobatic Steps, Alertness, Burning Amplification, Burning Spell, Diviner’s Delving, Elemental FocusM (fire), Extra Familiar, Greater Weapon Focus* (unarmed strike), Improved Unarmed Strike, Mythic Spell LoreM, Nimble Moves, Scribe ScrollM, Spell Focus (divination), Spirit Talker, Weapon FinesseM, Weapon FocusM (unarmed strike), Weapon Specialization* (unarmed strike)
Skills Appraise +33, Diplomacy +27 (+37 with fey and kami), Intimidate +27 (+37 with fey and kami), Knowledge (planes) +33, Knowledge (religion) +33, Perception +34 (+36 to avoid being surprised or to locate invisible or incorporeal creatures), Sense Motive +34 (+44 with fey and kami)
Languages Common, Elven, Ignan, Infernal
SQ alignment insight, amazing initiative, ancestor’s council 10/day, ancestral blessing, ancestral guardian, battle master 1 hour/day, blessed companion, cinder dance, commune with power, conduit of divine will (SR 20, +4 AC for 10 rounds), conjure kami, divine vessel, elemental form 1/day (20 hours), enhance magic items, glinting eyes, insightful interaction, legendary hero, hear the word (+10, 10 hours, 10d6 damage + stunned 1 round, DC 30), kami speech (speak with animals, speak with plants, object reading, or stone tell), kito 1/day, manifestation, mostly human, mythic companion, mythic presence (DC 27), ofuda, secret (Burning Spell), spirit animal, spirit magic, ward of flames (3 attacks, 1d6+10 damage), wisdom of the ages, witch hex (beast of ill-omen)
Gear amulet of mighty fists +5 (100,000 gp), belt of physical perfection +6 (144,000 gp), 10 exorcist ofudas (6,500 gp), +5 glamered invulnerable chain shirt (66,950 gp), gloves of personal purity (1,000 gp), headband of mental superiority +6 (144,000 gp), kumade (5 gp), mantle of spell resistance (ribbon, 90,000 gp), ofuda of dimensional warding (80,000 gp), ring of elemental command (fire) (200,000 gp), ring of protection +5 (50,000 gp), sandals of quick reaction (4,000 gp), 2 scrolls of cure serious wounds (1,500 gp), shaman’s kit (15 gp), 30 gp.
Fuan, Shikigami Spirit Guide (Sage)
Effective Wizard Level 12
LN Tiny outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +11
Defense
AC 18, touch 13, flat-footed 17 (+1 Dex, +5 natural, +2 size)
hp 116; fast healing 2
Fort +7, Ref +7, Will +15
Defensive Abilities improved evasion; DR 5/cold iron; Immune bleed, fire, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10; SR 25
Weaknesses vulnerable to cold
Offense
Speed 30 ft.
Melee improvised weapon +16/+11/+6 (1d4+2/x3)
Ranged improvised weapon +18/+13/+8 (1d3+2/x3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury, surge 1d12 10/day
Spell-Like Abilities (CL 6th; concentration +8)
At will- invisibility (self only), statue (self only)
3/day- hide from animals, purify food and drink
1/week- commune with nature (CL 12th)
Statistics
Str 8, Dex 13, Con 12, Int 25, Wis 17, Cha 14
Base Atk +15; CMB +14; CMD 23
Feats Alertness, Catch Off-GuardB, Iron Will, Throw AnythingB
Skills Heal +9, Knowledge (arcana) +27, Knowledge (dungeoneering) +27, Knowledge (geography) +27, Knowledge (history) +27, Knowledge (nature) +27, Knowledge (planes) +28, Knowledge (religion) +28, Perception +11, Sense Motive +11, Spellcraft +17, Stealth +15, Survival +9
Languages Abyssal, Celestial, Common, Elven, Ignan, Infernal, Protean, Sylvan
SQ change shape (raven, beast shape III), dazzling intellect, deliver touch spells, empathic link, improvised weapon mastery, merge with ward, sage’s knowledge, scry on familiar, share spells, ward (minor works of civilization)
Special Abilities
Improvised Weapon Mastery (Ex): Fuan gains Catch Off-Guard and Throw Anything as bonus feats, and adds its Charisma modifier instead of its Strength modifier to damage done with any improvised weapon, as attacks it makes with such weapons seem supernaturally lucky in landing damaging blows. Although Fuan is Tiny, it never provokes attacks of opportunity when it attacks an adjacent foe with a melee weapon. If Fuan critically hits an opponent with an improvised weapon, it deals x3 damage.
Kyofu, Shikigami Spirit Guide (Ambassador)
Effective Wizard Level 12
LN Tiny outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +30
Defense
AC 23, touch 13, flat-footed 22 (+1 Dex, +10 natural, +2 size)
hp 52; fast healing 2
Fort +7, Ref +7, Will +15
Defensive Abilities improved evasion; DR 5/cold iron and epic; Immune bleed, fire, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10; SR 25
Weaknesses vulnerable to cold
Offense
Speed 30 ft.
Melee improvised weapon +16/+11/+6 (1d4+2/x3)
Ranged improvised weapon +18/+13/+8 (1d3+2/x3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury
Spell-Like Abilities (CL 6th; concentration +8)
At will- invisibility (self only), statue (self only)
3/day- hide from animals, purify food and drink
1/week- commune with nature (CL 12th)
Statistics
Str 8, Dex 13, Con 12, Int 11, Wis 17, Cha 15
Base Atk +15; CMB +14; CMD 23
Feats Alertness, Catch Off-GuardB, Iron Will, Persuasive, Throw AnythingB
Skills Heal +9, Diplomacy +29, Intimidate +29, Knowledge (nature) +6, Perception +30, Sense Motive +30, Stealth +15, Survival +9
Languages Common
SQ change shape (raven, beast shape III), deliver touch spells, empathic link, enhanced personality, improvised weapon mastery, merge with ward, persuasive, scry on familiar, share spells, ward (minor works of civilization)
Special Abilities
Improvised Weapon Mastery (Ex): Kyofu gains Catch Off-Guard and Throw Anything as bonus feats, and adds its Charisma modifier instead of its Strength modifier to damage done with any improvised weapon, as attacks it makes with such weapons seem supernaturally lucky in landing damaging blows. Although Kyofu is Tiny, it never provokes attacks of opportunity when it attacks an adjacent foe with a melee weapon. If Kyofu critically hits an opponent with an improvised weapon, it deals x3 damage.
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