Marine Belami, the Savant Mariner CR 8
Undine (aquatic elf-blooded) wizard (Spellbinder) 7/genius 3
Female LG Medium humanoid (elf)/outsider (native)
Init +4; Senses darkvision 60 ft., Perception +2
Defense
AC 17, touch 13, flat-footed 16 (+4 armor, +2 deflection, +1 Dex)
hp 43 (7d6+7+9)
Fort +3; Ref +3; Will +7.
Defensive Abilities hard to kill, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee adamantine dagger +5 (1d4+1,19-20)
Ranged adamantine dagger +5 (1d4+1,19-20) or +1 light crossbow +5 (1d8+1, 19-20)
Special Attacks cold blast 7/day (1d6+4 damage + staggered for 1 round, DC 18), mythic power 9/day, surge +1d6
Spell-like Abilities (CL 7th, concentration +11)
1/day- hydraulic push
Wizard Spells Prepared (CL 7th, concentration +13)
Fort +3; Ref +3; Will +7.
Defensive Abilities hard to kill, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee adamantine dagger +5 (1d4+1,19-20)
Ranged adamantine dagger +5 (1d4+1,19-20) or +1 light crossbow +5 (1d8+1, 19-20)
Special Attacks cold blast 7/day (1d6+4 damage + staggered for 1 round, DC 18), mythic power 9/day, surge +1d6
Spell-like Abilities (CL 7th, concentration +11)
1/day- hydraulic push
Wizard Spells Prepared (CL 7th, concentration +13)
4th Level- creeping ice (DC 18), hypercognition, ice storm (CL 8)
3rd Level- ablative barrier, aqueous orb (CL 8, DC 20), protection from energy (CL 8), revelation
2nd Level- elemental touch (CL 8, DC 19), fog cloud (CL 8), frost fall (CL 8, DC 19), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, mage armor, memorize page, obscuring mist (CL 8), wave shield (CL 8)
0th Level- detect magic, oath of anonymity, ray of frost (CL 8), read magic
School WaterStatisticsStr 8, Dex 13, Con 13, Int 18, Wis 14, Cha 14
Base Atk +3; CMB +2; CMD 13
Traits Affinity for the Elements (water), Focused Mind
Feats Benthic Spell, Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Weapon FinesseM
Skills Knowledge (arcana) +14, Knowledge (planes) +17, Sense Motive +11, Spellcraft +14, Swim +12, Use Magic Device +9
Languages Aquan, Celestial, Common, Elven, Infernal
SQ adapted to water, amazing initiative, brilliant distraction, close to water, eidetic research (7 surges), elementary deduction, fast study, flash of omniscience, spell bond (obscuring mist, fog cloud, aqueous orb, ice storm), water supremacy
Gear adamantine dagger (3,002 gp), headband of mental prowess +2 (Int, Cha) (10,000 gp), +1 light crossbow (2,335 gp), 2 potions of cure light wounds (100 gp), ring of protection +2 (8,000 gp), wizard’s kit (21 gp), 42 gp.
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