domenica 30 dicembre 2018

Regina the Acrobat, Level 5

For our next Sailor build, and as the last blog post of the year, here’s the third member of the Quartet as an eidolon-less Sylph Summoner. Enjoy and see you in 2019!
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Regina, CR 5
Sylph summoner (Lord Summoner) 5/trickster 1
Female CG Medium outsider (native)
Init +3; Senses darkvision 60 ft., Perception
Defense
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 35 (5d8+5+4)
Fort +2, Ref +4, Will +5
Defensive Abilities hard to kill; Resist electricity 5
Offense
Speed 30 ft.
Melee +1 dagger +4 (1d4+1, 19-20)
Ranged +1 dagger +7 (1d4+1,19-20)
Special Attacks mythic power 5/day, surprise strike, surge +1d6
Spell-Like Abilities (CL 5th, concentration +8)
9/day- summon monster III
1/day- feather fall
Summoner Spells Known (CL 5th, concentration +8)
2nd Level (3/day)- alter summoned monster, greater detect magic, gird ally
1st Level (5/day)- barbed chains (DC 15), jump, mage armor, shield
0-Level (at will)- arcane mark, daze (DC 13), mage hand, message, open/close, resistance
Statistics
Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 16
Base Atk +3; CMB +3; CMD 16
Traits Following Breeze, Vexing Defender
Feats AcrobaticM, Dodge, Mobility, Spell Focus* (conjuration), Versatile Summon Monster* (aerial, primordial),
Skills Acrobatics +15/+16/+18, Fly +14, Knowledge (local) +9
Languages Auran, Celestial, Common
SQ air insight, feather step, summoned bond senses
Gear boots of vaulting (3,500 gp), +1 dagger (2,302 gp), +1 glamered leather armor (4,160 gp), glittering trinket (120 gp), 2 potions of cure light wounds (100 gp), summoner’s kit (8 gp), 10 gp.

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