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New Ifrit Favored Class Bonuses
Barbarian: Add +1 point to the damage dealt by one elemental rage (fire) power, or add +¼ to the barbarian’s level when using one fire totem power.
Bloodrager: Add 1 foot to the bloodrager’s base speed. In combat, this only has an effect for every five increases in base speed. This bonus stacks with the bloodrager’s fast movement class feature, and applies under the same conditions and that feature.
Magus: Add +1/4 point to the magus’s arcane pool.
Kineticist: Add ⅕ of an Extra Wild Talent feat that must be spent on a fire element wild talent.
Psychic: The psychic treats her Charisma bonus as ⅓ point higher for the purpose of determining the number of uses or rounds per day of her discipline powers.
Skald: Add +⅙ to the skald’s level for the purpose of determining the effects of the inspiring rage raging song.
Swashbuckler: Add +½ to the bonus on initiative checks the swashbuckler makes while using her swashbuckler initiative deed.
Warpriest: Add ½ to the number of times per day the warpriest can use blessings, although he can use these additional blessings only for the Artifice, Charm, Destruction, Fire, Magic, and Wildfire blessings.
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