sabato 5 gennaio 2019

Hearth, the Tamer Level 5

And here’s the last member of the Asteroid Quartet. She dabbles in Legendary Games' Path of the Stranger (to give her proficiency with the whip), and has a racial traits from Fat Goblin Games' Amazing Races: Ifrit.
And we're not done with the Sailor Builds yet!
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Hearth, CR 5
Ifrit skald (Hunt Caller) 5/trickster 1
Female CG Medium outsider (native)
Init +3; Senses darkvision 60 ft., Perception +7
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 35 (5d8+5+4)
Fort +6, Ref +5, Will +4
Defensive Abilities hard to kill, uncanny dodge; Resist fire 5
Offense
Speed 30 ft.
Melee +1 whip +7 (1d3+4)
Special Attacks mythic power 5/day, raging song 15 rounds/day (inspired rage +2, song of marching, song of the senses), rage power (lesser beast totem), surprise strike, surge +1d6
Spell-Like Abilities (CL 5th, concentration +9)
1/day- detect magic, mage hand, mending, prestidigitation
Skald Spells Known (CL 5th, concentration +9)
2nd Level (3/day)- alpha instinct, animal messenger, animal trance (DC 17), summon nature’s ally II
1st Level (5/day)- implant urge (DC 15), hypnotism (DC 16), reveal secrets (DC 15), summon monster I, summon nature’s ally I
0-Level (at will)- dancing lights, daze (DC 14), haunted fey aspect, lullaby (DC 14), summon instrument, unwitting ally (DC 14)
Statistics
Str 10, Dex 16, Con 13, Int 12, Wis 9, Cha 18
Base Atk +3; CMB +3; CMD 16
Traits Know the Land, Wishful Thinking
Feats Friend to Animals (DC 16), Nature Soul, Scribe Scroll*, Weapon FinesseM
Skills Acrobatics +11, Bluff +12/+14, Handle Animal +12, Intimidate +12, Knowledge (nature) +14,  Perception +7, Perform (percussions) +12
Languages Celestial, Common, Ignan
SQ as you wish, bardic knowledge +2, hypnotic, path dabbling (whiplash), versatile performance (Handle Animal), wilderness magic
Gear beast-training kit (15 gp), cloak of woodland creatures (3,500 gp), +1 glamered leaf armor (4,350 gp), masterwork drum (100 gp), 2 potions of charm animal (100 gp), 2 potions of cure light wounds (100 gp), skald’s kit (37 gp), +1 whip (2,301 gp)

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