I like to make builds character inspired by characters I like (or by friends and family) because they force me to find new solutions and come out with new rules and ideas. As in this case.
Variant elemental heritages were introduced in The Plane-Hopper’s Handbook, and each deepens a different aspect of an elemental descendancy. Generally, all of the most replaces a race's elemental affinity racial trait with another. Since such a racial trait for oread already exists (Fertile Soil), I chose to replace another ability so that it'd be compatible with that.
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Greensoul (Verdant Oread)
Typical Alignment N
Ability Modifiers +2 Con, +2 Wis, –2 Int
Alternate Spell-Like Ability Greensouls gain harvest season as a spell-like ability.
Greensoul oreads are affine to the earth that bears fruit- maybe plant creatures or fey intermingled with their genealogy in the past as well as elemental creatures. They tend to prefer the solitude of woods to the company of animals and humanoids, and may have problems to understand the subtleties of sentient races’ societies. Greensoul oreads most often choose careers that allow them to stay in contact with nature, becoming rangers, druids, hunters, shifters, or nature-oriented shamans, clerics, or bards. Their complexion, and their hair or eyes colors, can go from the deep brown of plowed soil or bark to all the nuances of green to the incredible variety of flowers. They can be shy or very vain and talkative, and favor temporary tattoos and clothes in all the colors of nature.
Ability Modifiers +2 Con, +2 Wis, –2 Int
Alternate Spell-Like Ability Greensouls gain harvest season as a spell-like ability.
Greensoul oreads are affine to the earth that bears fruit- maybe plant creatures or fey intermingled with their genealogy in the past as well as elemental creatures. They tend to prefer the solitude of woods to the company of animals and humanoids, and may have problems to understand the subtleties of sentient races’ societies. Greensoul oreads most often choose careers that allow them to stay in contact with nature, becoming rangers, druids, hunters, shifters, or nature-oriented shamans, clerics, or bards. Their complexion, and their hair or eyes colors, can go from the deep brown of plowed soil or bark to all the nuances of green to the incredible variety of flowers. They can be shy or very vain and talkative, and favor temporary tattoos and clothes in all the colors of nature.
Verdant Insight: Greensoul nature-oriented spellcasters sometimes find that their elemental heritage makes plants more willing to serve them. Summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the plant type (using the Summon Plant Ally feat). This racial trait replaces earth affinity.
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