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Skjalde, CR 6
Undine magus (Puppetmaster) 6/trickster 1
Female CG Medium outsider (native)
Init +3; Senses darkvision 60 ft., Perception +7
Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 40 (6d8+6+4)
Fort +6; Ref +5; Will +6. +4 bonus vs. effects that would cause to fall into a pit, +2 competence bonus on Ref to avoid falling.
Defensive Abilities hard to kill; Resist cold 5
Offense
Speed 30 ft., swim 30 ft.
Melee +1 morningstar +8 (1d8+4)
Special Attacks charmstrike, deadly throw, divinatory strike, mythic power 5/day, nereid fascination 1/day (3 rounds, DC 15), puppet combat, surge +1d6
Magus Spells Prepared (CL 6th, concentration +10)
2nd Level- detect thoughts (DC 16), hold person (DC 16), minor image (DC 16), summon monster II
1st Level- floating disk, jump, mirror strike, reveal secrets (DC 15), summon monster I
0-Level- acid splash, dancing lights, daze (DC 14), detect magic, mage hand
Statistics
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 14
Base Atk +4, CMB +7, CMD 16 (28 vs. trip)
Traits Distance Aptitude, Reckless
Feats Agile Maneuvers, Edge Runner, Graceful Athlete, Weapon Finesse*M
Skills Acrobatics +13, Climb +8/+12, Knowledge (planes) +13, Knowledge (religion) +13, Perception +7, Perform (dance) +11, Spellcraft +13, Swim +8
Languages Aklo, Aquan, Celestial, Common, Elven, Sylvan
SQ arcane pool (8 points, +1), arcane scent, impeccable balance, spell recall, the show must go on, water insight
Gear acrobatic slippers (3,000 gp), effortless lace (2,500 gp), headband of vast intelligence +2 (4,000 gp), +1 glamered leather armor (4,160 gp), magus’ kit (22 gp), +1 morningstar (2,308 gp), 10 gp
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