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New Aasimar Racial Traits
Celestial Magic: Aasimar sorcerers with the celestial bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Aasimar clerics with the Good domain cast their Good domain powers and spells at +1 caster level. This racial trait replaces the aasimar’s spell-like ability.
Elemental Scion: Descended from a monadic deva or from a mix of genie and celestial ancestors, an aasimar with this racial trait has a particular affinity with one of the four elements. He gains resistance 5 to one kind of energy associated with that element (acid, cold, electricity, or fire). In addition, the aasimar gains fast healing 2 for 1 round whenever completely surrounded with his element (buried in earth, suspended in air or flying, submerged in water, or completely exposed to sunlight). The aasimar can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces celestial resistance.
Smite Evil: Once per day, an aasimar with this racial trait can smite an evil creature. As a swift action, the aasimar chooses one target within sight to smite. If this target is evil, the aasimar adds his Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to his number of Hit Dice. This effect lasts until the first time the aasimar successfully hits his designated target. This racial trait replaces skilled and the aasimar’s spell-like ability.
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