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Aphorite Alternate Racial Traits
Armor of Will: An aphorite with this racial trait adds her Wisdom bonus to her Armor Class rather than her Dexterity bonus. If the aphorite would normally lose her Dexterity bonus on AC, she loses her Wisdom bonus instead. This replaces the spell-like ability racial trait.
Axiomatic Judgement: Aphorites see themselves as judges of mortals. An aphorite with this racial trait chooses one inquisitor judgement and can use it once per day as an inquisitor of her character level. If the aphorite has level in inquisitor, she can instead use that judgement at +1 level. This replaces the crystalline dust racial trait.
Constructed: Some aphorites still bear the signs of being originally constructed beings, and show similarities with inevitables. Such aphorites count as both outsiders and constructs for all purposes. They don’t automatically gain Celestial or Infernal as a bonus language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the aphorite’s type, subtype, and languages.
Detect Chaos: An aphorite with this racial trait can use detect chaos at will as a spell-like ability. This replaces the spell-like ability racial trait.
Near To Humanity: When an aphorite has had many generations of humans in her ancestry, she can appear almost entirely human. Such an aphorite counts as humanoid (human) as well as outsider (native) for all purposes. She does not automatically gain Celestial or Infernal as a bonus language (but may select it as a bonus language if her Intelligence is high enough). This ability alters the aphorite’s type, subtype, and languages.
Planar Sage: An aphorite with this racial trait gains a +2 racial bonus on one Knowledge skill of her choice. This replaces skilled.
Resistance to Chaos: Many aphorites consider chaos as the ultimate depravity, and fight with all their strength to keep its influence away from their bodies. Aphorites with this racial trait gain spell resistance equal to their character level against spells and effects with the chaotic descriptor. This replaces aphorite resistances.
Royal Counselor: Some aphorites share the impariut’s responsibility to keep mortal sovereigns on the path of law. Once per day as a full-round action, an aphorite with this racial trait can grant its blessing to a willing humanoid creature by touching it for 1 full round. The target gains one of these benefits, chosen by the aphorite: a +1 sacred bonus on Will saving throws; a +2 sacred bonus on saving throws against disease or poison; or a +2 sacred bonus on one skill check among Knowledge (history), Knowledge (nobility), or Sense Motive. The aphorite can end this effect at any time as a free action. A single aphorite can only bestow a gift to one creature at a time in this manner, and a single creature can have no more than one gift at a time. As long as her gift lasts, the aphorite can sense the target’s position and general condition, as per status. This replaces the crystalline dust racial trait.
Servant of Law: Aphorite sorcerers with the impossible bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Aphorite clerics with the Law domain cast their Law domain powers and spells at +1 caster level. Aphorite oracles with the Legalistic curse add +1 to their level to calculate the curse’s effects. This racial trait replaces crystalline dust.
Titan Blood: At some point, the ruthless titans called danava intermingled with a few aphorites’ genealogy, leaving them a strange connections with the planes. An aphorite with this racial trait gains Planar Infusion as a bonus feat at 1st level. This replaces the crystalline dust racial trait.
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