As promised, here are the mythic item mastery feats to complete the latest part of my build. I'll finish it tomorrow.
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Implement Mastery (Item Mastery, Mythic)
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Implement Mastery (Item Mastery, Mythic)
You can use your mythic power to hide magic effects into your implements and trigger them later.
Prerequisite: Implement Mastery.
Benefit: When using an implement to activate an item mastery or mythic item mastery feat, you can spend a number of mythic power uses equal to the feat’s base Fortitude save bonus prerequisite to place the spell you need into the implement as if using the talismanic implement spell, except this ability works with spells of any level. The selected implement’s mental focus is reduced by 1 per level of the infused spell, including for the purposes of determining the effects of resonant powers.
Prerequisite: Implement Mastery.
Benefit: When using an implement to activate an item mastery or mythic item mastery feat, you can spend a number of mythic power uses equal to the feat’s base Fortitude save bonus prerequisite to place the spell you need into the implement as if using the talismanic implement spell, except this ability works with spells of any level. The selected implement’s mental focus is reduced by 1 per level of the infused spell, including for the purposes of determining the effects of resonant powers.
Symbolic Mastery (Item Mastery, Mythic)
You can use your holy symbol to unleash bursts of divine energy.
Prerequisite: Symbolic Mastery.
Benefit: You can expend 2 daily uses of Symbolic Mastery to channel positive or negative energy, depending from your alignment and that of your deity. You channel energy as a cleric of a level equal to your number of ranks in Use Magic Device. If you wish, you can also choose a variant channeling ability based on your deity’s portfolio. Feats that influence and modify the channel energy ability can be used with this channeling effect, but not feats that change the number of times per day you can use channel energy.
Teleportation Mastery (Item Mastery, Mythic)
You can “persuade” a teleportation magic item to bring you almost anywhere.
Prerequisite: Teleportation Mastery.
Benefit: You can cause an item used with Teleportation Mastery to cast teleport. By expending mythic power, you can force the item to cast a higher-level conjuration (teleportation) spell. This spell may have a level equal to 5 + 1 per two uses of mythic power spent.
Prerequisite: Teleportation Mastery.
Benefit: You can cause an item used with Teleportation Mastery to cast teleport. By expending mythic power, you can force the item to cast a higher-level conjuration (teleportation) spell. This spell may have a level equal to 5 + 1 per two uses of mythic power spent.
Vision Mastery (Item Mastery, Mythic)
By manipulating a divination magic item, you obtain access to a variety of divinatory powers.
Prerequisite: Vision Mastery.
Benefit: You can cause an item used with Vision Mastery to cast pierce disguise. By expending mythic power, you can force the item to cast a higher-level divination spell. This spell may have a level equal to 3 + 1 per two uses of mythic power spent.
Benefit: You can cause an item used with Vision Mastery to cast pierce disguise. By expending mythic power, you can force the item to cast a higher-level divination spell. This spell may have a level equal to 3 + 1 per two uses of mythic power spent.
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