As I said... The Sailor series is not finished yet, and surely it would not be complete without HIM, don't you think? I used the Mythic Stranger Path from Legendary Games, and his deity's favored weapon is "improvised weapon", giving him Throw Anything as a bonus feat at 1st level!
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Alexandros Tierra/The Rose Prince, CR 1
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Alexandros Tierra/The Rose Prince, CR 1
Aasimar (Lawbringer) vigilante (Zealot) 1/stranger 1
Male NG/LG Medium outsider (native)
Init +2; Senses darkvision 60 ft., Perception +3
Aura aura of good
Defense
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d8+2+4)
Fort +2, Ref +4, Will +5
Defensive Abilities hard to kill; Resist acid 5
Offense
Speed 30 ft.
Melee sword cane +1 (1d6+1)
Ranged dart (improvised) +4 (1d4+3)
Special Attacks mythic power 5/day, surge +1d6, surprise strike
Spell-Like Abilities (CL 1st; concentration +3)
1/day- weapon of awe
Zealot Spells Known (CL 1st; concentration +4)
1st Level (2/day)- lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance
Domain Valor inquisition
Statistics
Str 13, Dex 14, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13
Traits Channel the Earth, Inspiring
Feats Psychic Sensitivity, Throw AnythingM*
Skills Appraise +4, Diplomacy +6, Intimidate +8, Knowledge (religion) +4
Languages Celestial, Common
SQ dual identity, elemental scion (earth), nimble glide, seamless guise, touch of resolve 6/day, transformation sequence
Gear adventurer’s sash (20 gp), 10 darts (5 gp), inquisitor’s kit (30 gp), parade armor (25 gp), potion of cure light wounds (50 gp), sword cane (45 gp)
Which deity have you used?
RispondiEliminaA homebrew one. Would you like to see her stats?
Elimina