sabato 13 ottobre 2018

Sorgiva Seasire, Level 20

And here she is, in all her marine glory, with Craft Token Items, Mythic Implement Mastery, Mythic Teleportation Mastery, and her magic Violin! By the way, the enchanted fiddle mythic power comes from Necromancers of the Northwest's Mythic Mastery: Fey Heritage, and it's particularly fit for a naiad character.This build took me more time than all the others, but I am very satisfied about it. Onward with the next one tomorrow!
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Sorgiva Seasire, CR 25
Naiad occultist 20 (Panoply Savant, Reliquarian)/transcendentalist 10
Female LN Medium fey (water)/outsider (native)
Init +17; Senses darkvision 60 ft., low-light vision, sense psychic power, Perception +36
Defense
AC 23, touch 17, flat-footed 16 (+6 armor, +7 Dex)
hp 203 (20d8+80+30)
Fort +16, Ref +13, Will +21
Defensive Abilities force of will, Gozreh’s grace, hard to kill, immortal, mythic saves, precognitive ward, pure destiny, recuperation, unstoppable; DR 5/magic (armor)
Offense
Speed 30 ft., swim 30 ft.
Melee +5 concealed ghost touch phase locking underwater light mace or improvised weapon +27/+22/+17 (1d6+12)
Special Attacks divine focus (29+5+4 points: gloves [evocation] 7- intense focus [+3], headband [divination] 8- third eye [+4, low-light vision, darkvision 60 ft.], mirror [conjuration] 7- casting focus [+3], mirror [water] 8- sea prowess [+4, swim speed], violin [enchantment] 8- glorious presence [+4], sacred seasinger’s accoutrements- sage of the sea [+8]), focus powers (conjuration- servitor [summon monster VII], divination- danger sight [+10], future gaze [CL 20th], sudden insight [+10], enchantment- cloud mind, inspired assault [+4], evocation- energy ray [10d6], sacred seasinger’s accoutrements- enchanting performance, past life, see through illusion, song of the siren [10d6], water- drown [24 rounds], hydromancy [24 rounds], tidal wave [12d6] watery reflection), enchanted fiddle, hydraulic crush 3/day (20d6 damage), mythic power 23/day, surge +1d12, symbolic bolt 12/day (1d6+21 cold)
Spell-Like Powers (CL 20th, concentration +26)
1/day- plane shift (DC 23)
Occultist Spells Known (CL 20th; concentration +29)
6th Level (6/day)- contingencyM, control waterM (DC 26), getaway, legend lore, mass demanding message, mass planar adaptationD, speak with waves
5th Level (7/day)- cone of cold (DC 24), remote viewing, solid fogD, symbol of stunning (DC 24), teleport, tidal surge (DC 25), true seeing
4th Level (7/day)- cure critical wounds, mindwipe (DC 23), planar adaptationD, rising water, scryingM (DC 23), sending, wall of brine
3rd Level (7/day)- cure serious wounds, follow auraM, hold person (DC 22), hydraulic torrentM, pierce disguise, talismanic implementM, water breathingD
2nd Level (7/day)- apport objectM, elemental speechD, enchantment sight, greater detect magicM, investigative mind, shatter (DC 21), spindrift spritz
1st Level (8/day)- bestow planar infusion I, desperate weapon, forbid action (DC 20), hydraulic pushM, psychic readingM, touch of the seaD, wave shield
0-Level (at will)- daze (DC 19), create water, detect psychic significance, guidance, light, stabilize
Domain Plane of Water
Statistics
Str 10, Dex 24, Con 19, Int 20, Wis 28, Cha 22
Base Atk +15; CMB +22; CMD 32
Traits Talented, Token Magic
Feats Agile Maneuvers, Craft Token Items, Craft Wondrous ItemM, Implement Focus (water), Implement MasteryM, Mythic Spell LoreM, Symbolic Mastery, Teleportation MasteryM, Tidal Swiftness, Vision Mastery, Weapon FinesseM
Skills Diplomacy +33, Knowledge (planes) +30, Perception +36, Perform (strings) +42, Sense Motive +40, Swim +34, Use Magic Device +43
Languages Aquan, Celestial, Common, Elven, Sylvan
SQ amazing initiative, aquatic veil 12/day (+10, 9 rounds), aura sight, child of celestial seas, combined powers, farwalker, focus powers (danger sight, future gaze, hydromancy, inspired assault, past life, see through illusion, song of the siren, tidal wave, watery reflection), implement mastery (water), implement specialist 12/day, implements (conjuration- mirror [apport object, cure critical wounds, cure serious wounds, desperate weapon, getaway, teleport, stabilize], divination- headband [detect psychic significance, enchantment sight, follow aura, greater detect magic, guidance, legend lore, pierce disguise, psychic reading, remote viewing, scrying, true seeing], domain- holy symbol [elemental speech, mass planar adaptation, planar adaptation, solid fog, touch of the sea, water breathing], enchantment- violin [daze, forbid action, hold person, investigative mind, mass demanding message, mindwipe, symbol of stunning], evocation- gloves [bestow planar infusion I, cone of cold, contingency, light, sending, shatter, talismanic implement], water- mirror [control water, create water, hydraulic push, hydraulic torrent, rising water, speak with waves, spindrift spritz, tidal surge, wall of brine, wave shield]), inspiration, legendary hero, magic item skill +10, mental implement, object essence, object reading, panoptic call, panoptic harmony, panoply focus +5, panoply specialization (sacred seasinger’s accoutrements), sea seer, sense psychic power, transcendence, versatile focus, voice of the spire, water witch
Gear attentive mirror (1,800 gp), belt of physical might +6 (Dex, Con) (90,000 gp), +5 buoyant glamered invulnerability quilted cloth armor (68,975 gp), gloves of improvised might +5 (100,000 gp), hand mirror of mental prowess (245,000 gp), headband of mental superiority +6 (144,000 gp), +5 concealed ghost touch phase locking underwater light mace (169,805 gp), occultist’s kit (45 gp), 2 potions of cure serious wounds (1,500 gp), riverclub ring (1,000 gp), greater rod of metamagic, tumultuous (24,500 gp), scroll of teleport (2,250 gp), platinum holy symbol (flask) (510 gp), violin of the sea temple (30,375 gp), 215 gp.

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