mercoledì 31 ottobre 2018

Alexandros Tierra/The Rose Prince, Level 1

As I said... The Sailor series is not finished yet, and surely it would not be complete without HIM, don't you think? I used the Mythic Stranger Path from Legendary Games, and his deity's favored weapon is "improvised weapon", giving him Throw Anything as a bonus feat at 1st level!
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Alexandros Tierra/The Rose Prince, CR 1
Aasimar (Lawbringer) vigilante (Zealot) 1/stranger 1
Male NG/LG Medium outsider (native)
Init +2; Senses darkvision 60 ft., Perception +3
Aura aura of good
Defense
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d8+2+4)
Fort +2, Ref +4, Will +5
Defensive Abilities hard to kill; Resist acid 5
Offense
Speed 30 ft.
Melee sword cane +1 (1d6+1)
Ranged dart (improvised) +4 (1d4+3)
Special Attacks mythic power 5/day, surge +1d6, surprise strike
Spell-Like Abilities (CL 1st; concentration +3)
1/day- weapon of awe
Zealot Spells Known (CL 1st; concentration +4)
1st Level (2/day)- lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance
Domain Valor inquisition
Statistics
Str 13, Dex 14, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13
Traits Channel the Earth, Inspiring
Feats Psychic Sensitivity, Throw AnythingM*
Skills Appraise +4, Diplomacy +6, Intimidate +8, Knowledge (religion) +4
Languages Celestial, Common
SQ dual identity, elemental scion (earth), nimble glide, seamless guise, touch of resolve 6/day, transformation sequence
Gear adventurer’s sash (20 gp), 10 darts (5 gp), inquisitor’s kit (30 gp), parade armor (25 gp), potion of cure light wounds (50 gp), sword cane (45 gp)

domenica 28 ottobre 2018

New Aasimar Racial Traits

The Sailor builds are not done! The next one will begin on Wednesday. But I needed something to give a little elemental flavor to an aasimar, since an oread sounded wrong for... this character. So, here some new racial traits.
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New Aasimar Racial Traits

Celestial Magic: Aasimar sorcerers with the celestial bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Aasimar clerics with the Good domain cast their Good domain powers and spells at +1 caster level. This racial trait replaces the aasimar’s spell-like ability.
Elemental Scion: Descended from a monadic deva or from a mix of genie and celestial ancestors, an aasimar with this racial trait has a particular affinity with one of the four elements. He gains resistance 5 to one kind of energy associated with that element (acid, cold, electricity, or fire). In addition, the aasimar gains fast healing 2 for 1 round whenever completely surrounded with his element (buried in earth, suspended in air or flying, submerged in water, or completely exposed to sunlight). The aasimar can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces celestial resistance.
Smite Evil: Once per day, an aasimar with this racial trait can smite an evil creature. As a swift action, the aasimar chooses one target within sight to smite. If this target is evil, the aasimar adds his Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to his number of Hit Dice. This effect lasts until the first time the aasimar successfully hits his designated target. This racial trait replaces skilled and the aasimar’s spell-like ability.

sabato 27 ottobre 2018

Kaira Darking, Level 20

And with this, another build is done... but it will NOT be the last of this series! Some temporal mythic abilities come from the Mythic Hero’s Handbook.
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Kaira Darking, CR 25
Aphorite (titan-blooded) sorcerer 20 (Crossblooded)/bound 10
Female LN Medium outsider (native)
Init +27; Senses darkvision 60 ft., Perception +26
Defense
AC 31, touch 23, flat-footed 25 (+8 armor, +5 deflection, +4 Dexterity, +2 dodge, +2 luck)
hp 202 (20d6+100+30)
Fort +18; Ref +17; Will +26. +2 vs. poison and mind-affecting effects.
Defensive Abilities arrest the flow 2/day, defy destiny, force of will, forsake fate, hard to kill, immortal, mythic saves, recuperation, unstoppable; Immune temporal stasis; Resist electricity 5; DR 5/evil
Offense
Speed 30 ft.
Melee staff of power +16/+11 (1d6+8 plus smite)
Special Attacks astral warp 24/day (1d4+12 force damage, DC 31), mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20, concentration +29)
1/day- astral projection, plane shift, protection from chaos
1/week (spending mythic power)- vision
Sorcerer Spells Known (CL 20, concentration +29)
9th Level (7/day)- ascensionM, teleportation circle, time stopB M, wish (DC 28)
8th Level (7/day)- create demiplaneB, maze, orb of the void, temporal stasisM (DC 28)
7th Level (7/day)- greater teleportB, finger of death (DC 27), temporal divergence
6th Level (7/day)- analyze dweomer (DC 25), circle of deathM (DC 26), contingencyB, cosmic ray (DC 25), true seeingM
5th Level (8/day)- gravity well (DC 25), permanencyB M, telekinesisM (DC 25), wall of forceM
4th Level (8/day)- absorb rune I, cure critical woundsM, deathlessM, dimension doorB M, telekinetic maneuver
3rd Level (8/day)- call the void (DC 22), contingent action, halt undead, sands of timeB M
2nd Level (8/day)- anticipate thoughts (DC 21), apport object, false lifeB, sacred spaceM, time shudder, twisted futures (DC 21)
1st Level (9/day)- anticipate perilM, deja vuM, illusion of calm (DC 20), mindlink, true strikeB
0-Level (at will)- daze (DC 19), detect fiendish presence, detect magic, disrupt undead, mage hand, message, oath of anonymity, read magic
Bloodlines arcane, astral
Statistics
Str 18, Dex 18, Con 21, Int 22, Wis 22, Cha 28
Base Atk +10; CMB +14; CMD 28
Traits Ascendant Recollection, Planar Savant
Feats Axiomatic Discourse, Delayed Spell, DodgeM, Eschew Materials*, Extend Spell, Greater Planar Infusion, Improved InitiativeM*, Improved Planar Infusion, Iron WillM, Mythic Spell LoreM, Persistent Spell, Planar Infusion* (Dimension of Time), Quicken Spell*, Skill FocusM* (Knowledge/planes), Spell Focus (necromancy), Spell Focus (transmutation)
Skills Diplomacy +29, Knowledge (arcana) +39, Knowledge (history) +51, Knowledge (planes) +48, Knowledge (religion) +36, Perception +26, Spellcraft +29, Use Magic Device +32
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Sylvan, Terran
SQ amazing initiative, arcane bond (staff), astral voyager, bloodline arcana (arcane), bloodline arcana (astral), bound aspect (10 min/day), contingency plan, destiny’s tool, impossible spell knowledge, incarnation, legendary hero, out of time, planar sage (Knowledge/history), secrets of the multiverse, spectacular death, step between, timeless soul, titan blood, true pact
Gear belt of physical perfection +6 (144,000 gp), boots of planar grounding (25,000 gp), bracers of armor +8 (64,000 gp), cape of free will (ribbon) (37,500 gp), crepuscular trinket (4,000 gp), headband of mental superiority +6 (144,000 gp), mantle of faith (76,000 gp), 4 pages of spell knowledge (mage armor, 1,000 gp; revelation, 9,000 gp; impossible angles, 25,000 gp; retrocognition, 49,000 gp), potion of cure moderate wounds (300 gp), ring of protection +5 (50,000 gp), robe of arcane heritage (16,000 gp), staff of power (235,000 gp), sorcerer’s kit (8 gp), 192 gp.

mercoledì 24 ottobre 2018

Kaira Darking, Level 12

Third part of the build! And more timey-wimey powers for our Guardian of Time.
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Kaira Darking, CR 15
Aphorite (titan-blooded) sorcerer 12 (Crossblooded)/bound 6
Female LN Medium outsider (native)
Init +18; Senses darkvision 60 ft., Perception +16
Defense
AC 20, touch 17, flat-footed 16 (+3 armor, +3 deflection, +2 Dexterity, +2 dodge)
hp 86 (12d6+24+18)
Fort +6; Ref +7; Will +12. +2 vs. poison and mind-affecting effects.
Defensive Abilities defy destiny, force of will, forsake fate, hard to kill, mythic saves, recuperation; Resist electricity 5
Offense
Speed 30 ft.
Melee staff of authority +8/+3 (1d6+2)
Special Attacks astral warp 14/day (1d4+6 force damage, DC 21), mythic power 15/day, surge +1d8
Spell-Like Abilities (CL 12, concentration +17)
1/day- lesser astral projection, protection from chaos
1/week (spending mythic power)- vision
Sorcerer Spells Known (CL 12, concentration +17)
6th Level (3/day)- circle of deathM (DC 21)
5th Level (6/day)- permanencyB M, wall of forceM
4th Level (7/day)- absorb rune I, cure critical woundsM, dimension doorB M, telekinetic maneuver
3rd Level (7/day)- call the void (DC 18), contingent action, halt undead, sands of timeB M
2nd Level (7/day)- anticipate thoughts (DC 17), apport object, false lifeB, sacred spaceM, time shudder, twisted futures (DC 17)
1st Level (8/day)- anticipate perilM, deja vuM, illusion of calm (DC 16), mindlink, true strikeB
0-Level (at will)- daze (DC 15), detect fiendish presence, detect magic, disrupt undead, mage hand, message, oath of anonymity, read magic
Bloodlines arcane, astral
Statistics
Str 12, Dex 15, Con 14, Int 20, Wis 18, Cha 20
Base Atk +6; CMB +7; CMD 19
Traits Ascendant Recollection, Planar Savant
Feats Axiomatic Discourse, DodgeM, Eschew Materials*, Extend Spell, Improved InitiativeM*, Improved Planar Infusion, Iron Will, Mythic Spell LoreM, Persistent Spell, Planar Infusion* (Dimension of Time)
Skills Diplomacy +17, Knowledge (arcana) +20, Knowledge (history) +28, Knowledge (planes) +20, Perception +16, Spellcraft +20, Use Magic Device +20
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Sylvan
SQ amazing initiative, arcane bond (staff), astral voyager, bloodline arcana (arcane), bloodline arcana (astral), bound aspect (6 min/day), impossible spell knowledge, incarnation, out of time, planar sage (Knowledge/history), step between, titan blood
Gear belt of incredible dexterity +4 (16,000 gp), bottled scream (900 gp), bracers of armor +3 (9,000 gp), headband of mental prowess +4 (Int, Wis) (40,000 gp), page of spell knowledge (mage armor), (1,000 gp), potion of cure light wounds (50 gp), ring of protection +3 (18,000 gp), staff of authority (23,000 gp), sorcerer’s kit (8 gp), 42 gp.

domenica 21 ottobre 2018

Kaira Darking, Level 7

Here’s the second part. This was a really simple build, with time-related powers, spells and mythic abilities, plus a sprinkle of arcane bond to give her a powerful staff-with-gem and some different spells.
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Kaira Darking, CR 8
Aphorite (titan-blooded) sorcerer 7 (Crossblooded)/bound 3
Female LN Medium outsider (native)
Init +8; Senses darkvision 60 ft., Perception +8
Defense
AC 17, touch 14, flat-footed 14 (+2 armor, +1 deflection, +1 Dexterity, +2 dodge, +1 natural)
hp 43 (7d6+7+9)
Fort +3; Ref +3; Will +6. +2 vs. poison and mind-affecting effects.
Defensive Abilities forsake fate, hard to kill, recuperation; Resist electricity 5
Offense
Speed 30 ft.
Melee +1 quarterstaff +5 (1d6+2)
Special Attacks astral warp 11/day (1d4+4 force damage, DC 18), mythic power 9/day, surge +1d6
Spell-Like Abilities (CL 7th, concentration +11)
1/day- protection from chaos
1/week (spending mythic power)- vision
Sorcerer Spells Known (CL 7th, concentration +11)
3rd Level (5/day)- call the void (DC 17), sands of timeB M
2nd Level (7/day)- false lifeB, time shudder, twisted futures (DC 16)
1st Level (7/day)- anticipate perilM, deja vuM, illusion of calm (DC 15), mindlink, true strikeB
0-Level (at will)- daze (DC 14), detect magic, disrupt undead, message, oath of anonymity, read magic
Bloodlines arcane, astral
Statistics
Str 12, Dex 12, Con 13, Int 16, Wis 12, Cha 18
Base Atk +3; CMB +4; CMD 15
Traits Ascendant Recollection, Planar Savant
Feats DodgeM, Eschew Materials*, Improved Initiative*, Improved Planar Infusion, Iron Will, Mythic Spell LoreM, Persistent Spell, Planar Infusion* (Dimension of Time)
Skills Knowledge (history) +18, Knowledge (planes) +14, Perception +8, Spellcraft +13, Use Magic Device +14
Languages Abyssal, Celestial, Common, Elven, Infernal
SQ amazing initiative, arcane bond (staff), bloodline arcana (arcane), bloodline arcana (astral), incarnation, out of time, planar sage (Knowledge/history), step between, titan blood
Gear amulet of natural armor +1 (2,000 gp), belt of incredible dexterity +2 (4,000 gp), bracers of armor +2 (4,000 gp), page of spell knowledge (mage armor), (1,000 gp), +1 quarterstaff (2,300 gp), ring of protection +1 (2,000 gp), staff of minor arcana (8,000 gp), sorcerer’s kit (8 gp), unguent of timelessness (150 gp), 42 gp.