Aaaaand here's the fourth and final part of the latest Sailor build, with much emphasis on the Djinni style of unarmed combat and the new spell I posted last time. Mythic Djinni Style comes from Legendary Games' Mythic Hero Handbook, and the laurel wreath is in place of the Oak Leaves amulet.
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Suli ranger (Elemental Rover) 20/guardian 10
Female NG outsider (native)
Init +15; Senses low-light vision, Perception +6
Defense
AC 37, touch 20, flat-footed 27 (+12 armor, +5 deflection, +5 natural, +5 Dex). +2 dodge vs. attacks of opportunity when using Djinni Style.
hp 284 (20d10+100+50+20)
Fort +22; Ref +22; Will +18. +10 vs. fear; +9 on Fort vs. nonlethal damage from hot or cold environments and suffocation ( Mythic Endurance).
Defensive Abilities absorb blow, armored might, evasion, force of will, hard to kill, immortal, impervious body, improved evasion, invincible stand, mythic resolve, mythic saves, quick recovery, recuperation, shockshield (1d6 damage), shrug it off, terrible courage, true defender, unbreakable resilience (physical ability scores), to the death, unstoppable; Immune electricity; Resist acid 10, cold 10, fire 10
Offense
Speed 30 ft.
Melee +5 shocking burst unarmed strike +36/+31/+26/+21/+31 (1d10+21+1d6 electricity, +1d10 with critical hits) or staff of the woodlands +31/+26/+21/+16 (1d6+11)
Special Attacks elemental assault 1/day (20 rounds, +1d6 electricity), elemental hunter (DC 26), energetic retribution, favored enemies (aberrations +4, evil outsiders +6, fey +4, monstrous humanoids +2, undead +2), lightning arc 9/day (1d6+8 damage), lightning rod 3/day, mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20th; concentration +25)
At will- elemental detection (air) (400 ft. + 40 ft./level)
Ranger Spells Prepared (CL 17th; concentration +23)
4th Level- commune with nature, flowers hurricane (DC 20), freedom of movement, sturdy tree fort
3rd Level- command plants (DC 19), lightning bolt (DC 19), plant growth (DC 19), symbol of storms (DC 19)
2nd Level- barkskin, flame blade (electricity), forest friend, lightning lash (DC 18), protection from energy, speak with plants
1st Level- compel hostility (DC 17), detect aberration, detect animals or plants, entangle (DC 17), hunter’s howl (DC 17), shocking grasp
Statistics
Str 28, Dex 21, Con 20, Int 19, Wis 22, Cha 20
Base Atk +20; CMB +29 (+31 with grapple); CMD 44 (46 vs. grapple)
Traits Broken Not Beaten, Instant Friendship
Feats Bodyguard, Combat Reflexes, Djinni Spin (DC 26), Djinni Spirit (DC 26), Djinni StyleM, Elemental FistM (1d8+9, 22/day), EnduranceM, Greater Wild Empathy (plants), Improved Grapple, Improved Unarmed StrikeM, In Harm’s Way, Monastic Legacy, Spring Attack, Stunning Fist (3/day, DC 26), Two-Weapon Fighting, Weapon FocusM (unarmed strike)
Skills Acrobatics +25, Diplomacy +27, Handle Animal +29, Intimidate +20, Knowledge (nature) +19, Knowledge (planes) +19, Perform (dance) +25, Profession (cook) +29, Sense Motive +28, Survival +29
Languages Auran, Celestial, Common, Sylvan
SQ amazing initiative, elemental empathy +25, energy strike, favored terrain (forest +4, jungle +2, plane of Air +4, urban +4), hunter’s bond (Air/Lightning subdomain), legendary hero, mule’s strength, negotiator, woodland stride
Gear amulet of natural armor +5 (50,000 gp), shocking burst bodywrap of mighty strikes +5 (147,000 gp), belt of physical perfection +6 (144,000 gp), cape of free will +5/+6 (37,500 gp), elemental gem (2,250 gp), feather token- tree (400 gp), headband of mental superiority +6 (144,000 gp), laurel wreath (19,000 gp), +5 brawling cloudburst leaf armor (69,650 gp), 2 potions of cure light wounds (100 gp), ranger’s kit (9 gp), greater ring of inner fortitude (66,000 gp), ring of protection +5 (50,000 gp), rime stride boots (27,000 gp), sapling rod (16,650 gp), staff of the woodlands (100,400 gp), verdant vine (6,000 gp), 41 gp.
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