And here is my new Sailor build, using the Elemental Rover ranger archetype I posted some time ago. I must say that this project is really catching all my attention! The terrible courage path ability comes from Legendary Games' mythic rules.
Faith Treeservant, CR 1
Suli ranger (Elemental Rover) 1/guardian 1
Female NG outsider (native)
Init +1; Senses low-light vision, Perception +2
Defense
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 16 (1d10+1+5)
Fort +3; Ref +3; Will +2. +1 vs. fear
Defensive Abilities absorb blow, hard to kill, shockshield (1d6 damage), terrible courage; Resist electricity 6
Offense
Speed 30 ft.
Melee unarmed strike +4 (1d3+3)
Special Attacks elemental assault 1/day (1 round, +1d6 electricity), favored enemy (evil outsiders +2), mythic power 5/day, surge +1d6
Spell-Like Abilities (CL 1st; concentration +3)
At will- elemental detection (air)
Statistics
Str 16, Dex 12, Con 12, Int 10, Wis 15, Cha 14
Base Atk +1; CMB +4; CMD 15
Traits Broken Not Beaten, Instant Friendship
Feats Improved Unarmed StrikeM
Skills Diplomacy +5, Handle Animal +6, Intimidate +6, Knowledge (nature) +4, Knowledge (planes) +4, Survival +6
Languages Auran, Common
SQ elemental empathy +3, energy strike, negotiator
Gear ice skates (1 gp), iron pot (8 sp), potion of cure light wounds (50 gp), ranger’s kit (9 gp), rosewood armor (50 gp), 2 thunderstones (60 gp), 4 gp, 2 sp.
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