domenica 22 luglio 2018

Amina Omneris, Level 1

And let's begin with the next Sailor build. The Chosen One Paladin has been said by many to be one of the archetypal magical girls, and it is true that this character is the better trained to combat in the team. However, this archetype is not enough: I'll make her more complicated in the next posts.
The strangest thing here is the race choice. A member of a CN-aligned race as a paladin? Yes, well, valkyries are always seen as beautiful protectors, and the specific ganzi oddity associated with them was too tasty not to use.
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Amina Omneris CR 1
Ganzi (valkyrie-blooded) paladin (Chosen One) 1/champion 1
Female LG outsider (native)
Init +3; Senses darkvision 60 ft., Perception +2
Aura good
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 16 (1d10+1+5)
Fort +3; Ref +3; Will +2. +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities hard to kill; Resist acid 5, electricity 5, sonic 5
Offense
Speed 30 ft.
Melee longsword +4 (1d8+1, 19-20)
Special Attacks mythic power 5/day, sudden attack, surge +1d6
Spell-Like Abilities (CL 1st, concentration +4)
At will- detect evil
Statistics
Str 13, Dex 16, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 15
Traits Birthmark, Demon Smiter
Feats Alertness, Weapon FocusM (longsword)
Skills Diplomacy +7, Sense Motive +8
Languages Celestial, Common
SQ always a chance, divine emissary, ganzi oddity (weaponplay), religious mentor
Gear chain shirt (100 gp), longsword (15 gp), paladin’s kit (11 gp), potion of cure light wounds (50 gp)

Chandra, Cat Familiar (Emissary) (Wizard Level 1)
Male N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 8
Fort +1, Ref +4, Will +3
Defensive Abilities improved evasion, share will
Offense
Speed 30 ft.
Melee 2 claws +5 (1d2–4), bite +5 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
At will- guidance
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Knowledge (religion) +2, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link
Special Abilities

Familiar

The master of a cat familiar gains a +3 bonus on Stealth checks.

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