domenica 29 luglio 2018

Amina Omneris, Level 12 & Thanks To My Supporters!

Third part of the build! This post already appeared on my Patreon page. If you wish to see stuff in advance and have access to other nice rewards, please consider donating!
Also, since this is the last post of the month, it’s time to thank my patrons who donate at least $3 a month. So, thank you very much to:

S L Hall
Zabor
stereofm

Amina Omneris CR 15
Ganzi (valkyrie-blooded) paladin (Chosen One, Oath Against Grotesquery) 12/VMC swashbuckler/champion 6
Female LG outsider (native)
Init +11; Senses darkvision 60 ft., Perception +4
Aura good
Defense
AC 25, touch 16, flat-footed 19 (+9 armor, +5 Dex, +1 dodge), +12 with smite evil (+18 vs. lawful evil beings)
hp 124 (12d10+24+30)
Fort +16; Ref +15; Will +16. +6 Charisma, +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities aura of courage, aura of resolve, beauty unyielding, divine grace, force of will, hard to kill, mythic saves, nimble +1, recuperation; Resist acid 5, electricity 5, sonic 5; Immune charm, fear; SR 23 vs. transmutation
Offense
Speed 30 ft.
Melee +3 allying bastard sword +25/+25/+20 (1d10+12, 17-20)
Special Attacks aura of justice, channel positive energy (DC 22, 3d6 + channel bonus/penalty +3 vs. charm and fascination), mythic power 15/day, perfect strike, precision, smite evil 4/day (+6/+24, +6/+36 vs. lawful evil beings), sudden attack, surge +1d8
Spell-Like Abilities (CL 12th, concentration +18)
At will- detect evil
Paladin Spells Prepared (CL 9th, concentration +15)
3rd Level- angelic aspect, daylight
2nd Level- enchantment sight, litany of eloquence, light lance, suppress charms and compulsions
1st Level- bless, cure light wounds, grace, sanctuary (DC 17)
Statistics
Str 15, Dex 20, Con 14, Int 11, Wis 14, Cha 22
Base Atk +12; CMB +14; CMD 29 (35 vs. disarm and sunder with heavy blades)
Traits Birthmark, Demon Smiter
Feats Alertness, Greater Weapon Focus, Mythic Weapon FinesseM, Weapon FocusM (heavy blades), Weapon SpecializationM (heavy blades)
Skills Diplomacy +24, Sense Motive +23
Languages Celestial, Common
SQ always a chance, amazing initiative, divine emissary, fleet warrior, ganzi oddity (weaponplay), lay on hands 11/day (6d6), mercies (dazed, deceived, ensorcelled, shaken), mythic smite, mythic weapon training (heavy blades), religious mentor, swashbuckler finesse, swashbuckler weapon training 1
Gear +3 allying bastard sword (32,335 gp), belt of physical perfection +2 (16,000 gp), celestial armor (22,400 gp), effortless lace (2,500 gp), headband of mental prowess +2 (Wis, Cha) (10,000 gp), paladin’s kit (11 gp), 2 potions of cure serious wounds (1,500 gp), staff of radiance (23,200 gp), 14 gp.

Chandra, Silvanshee Familiar (Emissary) (Wizard Level 12)
Male NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 62
Fort +9, Ref +6, Will +9; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +16 (1d3–4), 2 claws +16 (1d2–4)
Special Attacks emissary’s smite, heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 11, Wis 12, Cha 13
Base Atk +12; CMB +12; CMD 18 (22 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (religion) +15, Knowledge (planes) +5, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, change shape (cat, beast shape II),  flight, inspiring word 1/day, lay on hands (1d6, 1/day, always as a 2nd-level paladin), lay on paws, spectral mist
Special Abilities
Cat’s Luck (Su) Chandra adds his Charisma modifier as a luck bonus on all his saving throws. Once per day as a standard action, he can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Chandra can grant himself a +8 enhancement bonus to Strength for 1 minute.
Inspiring Word (Sp): As a standard action, Chandra can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 6 rounds.
Spectral Mist (Su) Chandra can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Chandra retains his own DR and supernatural abilities and can move at his normal speed. He can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

sabato 28 luglio 2018

Amina Omneris, Level 7

Second part of the new build! Our Sailor Paladin reveals the true form of her familiar, that takes the power of the Nobility domain. She also gains Swashbuckler abilities and takes an oath to defend beauty and love. Her ganzi oddity also allows her to specialize in her chosen weapon!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Amina Omneris CR 8
Ganzi (valkyrie-blooded) paladin (Chosen One, Oath Against Grotesquery) 7/VMC swashbuckler/champion 3
Female LG outsider (native)
Init +6; Senses darkvision 60 ft., Perception +2
Aura good
Defense
AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge), +7 with smite evil (+10 vs. lawful evil beings)
hp 72 (7d10+14+15)
Fort +11; Ref +9; Will +9. +4 Charisma, +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities aura of courage, beauty unyielding, divine grace, hard to kill, nimble +1, recuperation; Resist acid 5, electricity 5, sonic 5; Immune fear; SR 18 vs. transmutation
Offense
Speed 30 ft.
Melee +1 allying bastard sword +13/+13 (1d10+3, 19-20)
Special Attacks channel positive energy (DC 17, 2d6 + channel bonus/penalty +2 vs. charm and fascination), mythic power 9/day, precision, smite evil 3/day (+4/+14, +4/+20 vs. lawful evil beings), sudden attack, surge +1d6
Spell-Like Abilities (CL 7th, concentration +11)
At will- detect evil
Paladin Spells Prepared (CL 4th, concentration +8)
2nd Level- light lance
1st Level- cure light wounds, detect charm
Statistics
Str 13, Dex 16, Con 14, Int 10, Wis 11, Cha 18
Base Atk +7; CMB +8; CMD 21 (24 vs. disarm and sunder with heavy blades)
Traits Birthmark, Demon Smiter
Feats Alertness, Weapon FocusM (heavy blades), Weapon SpecializationM (heavy blades)
Skills Diplomacy +14, Sense Motive +14
Languages Celestial, Common
SQ always a chance, amazing initiative, divine emissary, ganzi oddity (weaponplay), lay on hands 7/day (3d6), mercies (dazed, deceived), mythic weapon training (heavy blades), religious mentor, swashbuckler finesse
Gear +1 allying bastard sword (8,335 gp), belt of mighty constitution +2 (4,000 gp), bottled sunlight (200 gp), chain vest of dawn (6,950 gp), effortless lace (2,500 gp), paladin’s kit (11 gp), 2 potions of cure serious wounds (1,500 gp), 15 gp.

Chandra, Silvanshee Familiar (Emissary) (Wizard Level 7)
Male NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 36
Fort +6, Ref +6, Will +6; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +11 (1d3–4), 2 claws +11 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 10, Wis 12, Cha 13
Base Atk +7; CMB +7; CMD 13 (17 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (religion) +10, Knowledge (planes) +5, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, change shape (cat, beast shape II), flight, inspiring word 1/day, lay on hands (1d6, 1/day, always as a 2nd-level paladin), lay on paws, spectral mist
Special Abilities
Cat’s Luck (Su) Chandra adds his Charisma modifier as a luck bonus on all his saving throws. Once per day as a standard action, he can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Chandra can grant himself a +8 enhancement bonus to Strength for 1 minute.
Inspiring Word (Sp): As a standard action, Chandra can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 3 rounds.
Spectral Mist (Su) Chandra can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Chandra retains his own DR and supernatural abilities and can move at his normal speed. He can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

mercoledì 25 luglio 2018

Swashbuckler Variant Multiclassing (fixed)

I needed this for continuing my new NPC build, but there appeared to be a small mistake in the Rogue Genius' Guide to Variant Multiclassing. There was no mention of panache, and how can be swashbuckler deeds performed without panache? So I confronted the version of the variant multiclass gunslinger there and in Pathfinder Unchained, and made a little correction according to that.
This post already appeared for patrons only on my Patreon page. If you want to have early access to my stuff and other rewards, please consider donating!

Swashbuckler Variant Multiclassing
A character that chooses swashbuckler as her secondary class gains the following secondary class features.
Swashbuckler Finesse: At 3rd level, she gains the swashbuckler finesse class feature.
Nimble: At 7th level, she gains a +1 bonus to AC when wearing light or no armor. This bonus increases by 1 for every 6 levels beyond 7th, to a maximum of +3 at 19th level.
Weapon Training 1: At 11th level, she gains swashbuckler weapon training 1.
Deed: At 15th level, she gains the Amateur Swashbuckler feat and a 1st– or  3rd level swashbuckler deed of her choice.
Improved Deed: At 19th level, she gains a 3rd– level swashbuckler deed of her choice.

domenica 22 luglio 2018

Amina Omneris, Level 1

And let's begin with the next Sailor build. The Chosen One Paladin has been said by many to be one of the archetypal magical girls, and it is true that this character is the better trained to combat in the team. However, this archetype is not enough: I'll make her more complicated in the next posts.
The strangest thing here is the race choice. A member of a CN-aligned race as a paladin? Yes, well, valkyries are always seen as beautiful protectors, and the specific ganzi oddity associated with them was too tasty not to use.
This post already appeared for patrons only on my Patreon. If you wish to see stuff before the others and have access to other rewards, please consider donating!

Amina Omneris CR 1
Ganzi (valkyrie-blooded) paladin (Chosen One) 1/champion 1
Female LG outsider (native)
Init +3; Senses darkvision 60 ft., Perception +2
Aura good
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 16 (1d10+1+5)
Fort +3; Ref +3; Will +2. +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities hard to kill; Resist acid 5, electricity 5, sonic 5
Offense
Speed 30 ft.
Melee longsword +4 (1d8+1, 19-20)
Special Attacks mythic power 5/day, sudden attack, surge +1d6
Spell-Like Abilities (CL 1st, concentration +4)
At will- detect evil
Statistics
Str 13, Dex 16, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 15
Traits Birthmark, Demon Smiter
Feats Alertness, Weapon FocusM (longsword)
Skills Diplomacy +7, Sense Motive +8
Languages Celestial, Common
SQ always a chance, divine emissary, ganzi oddity (weaponplay), religious mentor
Gear chain shirt (100 gp), longsword (15 gp), paladin’s kit (11 gp), potion of cure light wounds (50 gp)

Chandra, Cat Familiar (Emissary) (Wizard Level 1)
Male N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 8
Fort +1, Ref +4, Will +3
Defensive Abilities improved evasion, share will
Offense
Speed 30 ft.
Melee 2 claws +5 (1d2–4), bite +5 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
At will- guidance
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Knowledge (religion) +2, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link
Special Abilities

Familiar

The master of a cat familiar gains a +3 bonus on Stealth checks.