mercoledì 10 luglio 2024

Ninja Unified Tradition for Champions/Legends of the Spheres

Like monks, ninjas are known to use magic in many fantasy settings.

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Ninja*

Ninjas are both spies and martial artists, lurking in shadows and striking suddenly and mercilessly. Some of them even resort to magic.

Magic Type: Psychic

Casting Ability Modifier: Intelligence

Bonus Combat Talents:

Equipment: Ninjutsu Training

Open Hand Sphere

Scout Sphere

Variable: Ninjas gain either the Scoundrel sphere or one talent of their choice from the Equipment sphere.

Bonus Magic Talents: Dark sphere, Quick Meld, Illusion sphere

Drawbacks: Mental Focus, Somatic Casting, Verbal Casting; Lycanthropic (Alteration), Figment Companion (Conjuration), Personal Meld (Dark), Personal Magics (Enhancement), Personal Time (Time), Personal Warp (Warp)

Boons: Drawback Feat (Powerful Focus); +1 spell point, +1 per 6 levels in casting classes

Bonus Skill Talents:

Automatic Trade Talents: Burglar, Spy.

Trade Talent Class Skills: BluffR, Disable Device, Disguise, Escape Artist, Sense Motive, Sleight of Hand, Stealth*.

* Increased skill bonus to Stealth checks.

Automatic Skill Sphere: Subterfuge sphere.

Adroit Trade Talents: Athlete, Orator.

Trade Talent Class Skills: Acrobatics, Climb, Diplomacy, Fly, Intimidate, Knowledge (history), Swim.

R Knowledge (local) in place of redundant Bluff.

Adroit Bonus Skill Talents: Body Control sphere or the Subterfuge sphere (Adaptable Appearance talent).

* In place of the bonus combat talents here, a ninja can select those of the Ninjutsu martial tradition from Spheres of Might.

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