In all his power and charm (making him a sorcerer left me puzzled since I don't wanted to use Charisma... maybe I will have to find another idea).
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Sir Jasp DeNob, Spy Extraordinaire CR 25
Human unchained rogue 1 (Master of Disguise)/sorcerer (Crossblooded) 19/reluctant hero-trickster 10
CG Medium humanoid (human)
Init +18, amazing initiative; Senses Perception +8
Defense
AC 34, touch 22, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +1 dodge, +5 natural)
hp 233 (19d6+1d8+120+40)
Fort +16, Ref +22, Will +20
Defensive Abilities force of will, hard to kill, hide aura, immortal, mythic saves, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 concealed shocking burst stage shortsword +24/+19 (1d6+13 +1d6 electricity, 19-20 +1d10 electricity)
Ranged +5 endless ammunition glamered hand crossbow +22 (1d4+5, 19-20)
Special Attacks clown, combat trickery, mythic power 23/day, sneak attack +1d6, supreme trickster, surge +1d12, surprise strike
Spell-Like Abilities (CL 20th; concentration +28)
Constant- nondetectionM
Sorcerer Spells Known (CL 19th; concentration +27)
9th Level (4/day)- fiery body, shapechangeB M
8th Level (7/day)- form of the dragon III, frightful aspectB, giant form IIM, iron body, undead anatomy IV
7th Level (7/day)- elemental body IV, form of the dragon II, giant form I, magical beast shapeM, greater polymorphB M
6th Level (7/day)- beast shape IVM, elemental body III, fey form II, form of the dragon I, transformationB
5th Level (7/day)- beast shape III, elemental body II, object form III, ooze form I, plant shape I, polymorphB M
4th Level (8/day)- aberrant form I, beast shape IIB, elemental body I, fey form I, stoneskin, vermin shape IM
3rd Level (8/day)- ape walk, beast shape I, flyB, infuse self, monstrous physique IM, undead anatomy I
2nd Level (8/day)- alter selfB M, darkvision, dragonvoice, extreme flexibility, hideous laughter (DC 20), lesser proxy aspect, raven’s flight
1st Level (8/day)- blend with surroundings, bouncy body, disguise selfB M, enlarge person (DC 19), expeditious retreat, fabricate disguise, reduce person (DC 19)
0-Level (at will)- chameleon scales, detect magic, ghost sound (DC 18), haunted fey aspect, message, read magic, oath of anonymity, open/close, scrivener’s chant, sotto voce (DC 18), vacuous vessel (DC 18)
Bloodlines Shapechanger, Rakshasa
Statistics
Str 16, Dex 26, Con 20, Int 22, Wis 19, Cha 27
Base Atk +9, CMB +17, CMD 30
Traits Mentored, Tenacious Shifting
Feats Agile Maneuvers, Arcane Armor Training*, Combat Expertise, DeceitfulM *, Diva Strike, Diva Style, Dodge, Dual PathM, Eschew Materials*, Extend SpellM *, Fool Magic, Improved Feint, Iron Will, Stage Combatant, Toughness*, Weapon FinesseM *, Weapon FocusM (shortsword)
Skills Bluff +35/+36, Diplomacy +11/+16, Disguise +35, Knowledge (arcana) +10, Knowledge (local) +10, Linguistics +10, Perform (act) +32, Perform (comedy) +31, Perform (oratory) +31, Profession (actor) +28, Perception +8, Sense Motive +27, Spellcraft +10, Stealth +31, Use Magic Device +32
Languages Common, Draconic, Dwarven, Elven, Giant, Infernal, Protean, Sylvan
SQ bloodline arcanas, class mimic, consummate actor, learning by example x2 (enduring blessing x2), legendary hero, mutable flesh 3/day, mythic bloodline (power), mythic spellcasting, non-combatant, perfect mimic, sardonic wit, silver tongue 21/day, superior transformation, use everything
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), book of perfect jokes (27,000 gp), bottle of fine wine (10 gp), cloak of quick reflexes +5/+6 (37,500 gp), disguise kit (50 gp), +5 endless ammunition glamered hand crossbow (102,400 gp), hat of infinite disguises (25,000 gp), headband of mental superiority +6 (144,000 gp), +5 transforming leather armor (100,160 gp), 2 potions of serious wounds (1,500 gp), ring of protection +5 (50,000 gp), +5 concealed shocking burst stage shortsword (105,910 gp), sleeves of many garments (200 gp), sorcerer’s kit (8 gp), staff of transmutation (82,000 gp), tome of epics (50 gp), unfettered shirt (10,000 gp), 212 gp