mercoledì 29 gennaio 2020

Vega Highwell, Level 20

This is the last installment of this build. The next one begins... after an announcement on Saturday that concerns my Patreon page. Stay with me!

Vega Highwell, CR 25
Human sorcerer 20 (Crossblooded)/archmage 10
CG Medium humanoid (human)
Init +16; Senses Perception +5

Defense
AC 39, touch 21, flat-footed 33 (+13 armor, +5 deflection, +6 Dex, +5 natural)
hp 140 (20d6+40+30)
Fort +13, Ref +17, Will +22; +6 bonus vs. spells with the evil descriptor; +4 vs. charm effects; +2 trait vs. supernatural attacks, spells, or spell-like abilities from undead creatures
Defensive Abilities enduring armor, force of will, hard to kill, immortal, mythic saves, reactive ward, recuperation, unstoppable; DR 5/evil, 5/-- vs. demons; SR 22, 35 vs. arcane spells

Offense
Speed 30 ft.
Melee mwk traveling kettle +10/+5 (1d6-1)
Ranged ray +18 (by spell)
Special Attacks mythic power 23/day, righteous fury 8/day (+20, 24d6, 24d8 vs. evil), surge +1d12, throw spell
Spell-Like Abilities (CL 20th; concentration +30)
Constant- protection from evil
1/day- stabilize
Sorcerer Spells Known (CL 20th; concentration +30)
9th Level (7/day)- Echean’s excellent enclosure, time stop, wall of suppression, wishM (DC 29)
8th Level (7/day)- greater angelic aspect, greater spell absorption, mass cure critical wounds, mind blank, protection from spells, symbol of dispelling, telekinetic sphereM (DC 28), temporal stasis (DC 28)
7th Level (7/day)- banishment (DC 27), deflection, greater restorationM, limited wish (DC 27), mage sword, spell turning
6th Level (8/day)- antimagic field, cosmic ray, disintegrateM (DC 26), greater dispel magic, heal, mass minor reversal, repulsion (DC 26)
5th Level (8/day)- atonement, augmenting wall, dismissal (DC 25), greater reversion, interposing hand, telekinesis, wall of forceM
4th Level (8/day)- absorbing barrier, emergency force sphere, enticing adulation (DC 24), greater celestial healing, greater positive pulseM (DC 24), neutralize poison, remove curse, thaumaturgic circle
3rd Level (8/day)- ablative barrier, cure serious woundsM, dispel magic, dweomer retaliation, fly, magic circle against evil, protection from energy, restore mythic power
2nd Level (9/day)- bestow insight, cure moderate woundsM, human potential, kinetic reverberation, miserable pity (DC 22), protection from arrows, resist energy, silk to steel
1st Level (9/day)- celestial healing, cure light woundsM, detect undead, mage armor, magic missile, protection from evil, shield, stunning barrier (DC 21)
0-Level (at will)- arcane mark, dancing lights, detect fiendish presence, detect magic, detect poison, disrupt undead, light, mending, message, oath of anonymity, ray of frostM, resistance
Bloodlines Arcane, Unicorn

Statistics
Str 10, Dex 22, Con 15, Int 18, Wis 20, Cha 30
Base Atk +10; CMB +10; CMD 26
Traits Bonded Token, Self-Sustaining, Spirit-Touched; Drawbacks Overprotective
Feats Arcane BlastM, Blessed (completed), Blissful Spell, Combat CastingM*, Contingent Spell, Curative Mastery, Eschew Materials*, Improved CounterspellM*, Improved Initiative*, Iron Will*, Mythic Spell LoreM, Restoration Mastery, Silent Spell, Skill Focus* (Heal), Still Spell, Versatile Spontaneity, Weapon FocusM (ray)
Skills Heal +34, Knowledge (arcana) +27, Knowledge (planes) +27, Sense Motive +25, Spellcraft +27, Survival +25, Use Magic Device +33
Languages Celestial, Common, Infernal, Necril, Sylvan
SQ abundant casting, amazing initiative, arcane bond (bonded token), arcane metamastery, bloodline arcanas, bloodline intensity, deep magics, eldritch breach, eldritch reciprocation, legendary hero, mythic bloodline, new arcana, spell sieve, true archmage, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of incredible dexterity +6 (36,000 gp), charm bracelet (8,000 gp), cooking kit (3 gp), floral hairpins (bonded token; headband of mental superiority +6) (144,000), major ring of spell storing (200,000 gp), mantle of life (48,000 gp), mantle of the crusader host (95,000 gp), page of spell knowledge (3rd level) (9,000 gp), ring of splendid security (180,000 gp), sorcerer’s kit (8 gp), staff of life (109,400 gp), mwk traveling kettle (305 gp), 284 gp

domenica 26 gennaio 2020

Vega Highwell, Level 12

Here’s the third part of the Protector Princess build!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Vega Highwell, CR 15
Human sorcerer 12 (Crossblooded)/archmage 6
CG Medium humanoid (human)
Init +8; Senses Perception +3

Defense
AC 22, touch 16, flat-footed 20 (+6 armor, +4 deflection, +2 Dex)
hp 86 (12d6+24+18)
Fort +6, Ref +6, Will +9; +6 bonus vs. spells with the evil descriptor; +4 vs. charm effects; +2 trait vs. supernatural attacks, spells, or spell-like abilities from undead creatures
Defensive Abilities force of will, hard to kill, mythic saves, recuperation

Offense
Speed 30 ft.
Melee mwk traveling kettle +5/+0 (1d6-1)
Ranged ray +10 (by spell)
Special Attacks mythic power 15/day, righteous fury 1/day (+12, 12d6, 12d8 vs. evil), surge +1d8
Spell-Like Abilities (CL 12th; concentration +18)
Constant- protection from evil
1/day- stabilize
Sorcerer Spells Known (CL 12th; concentration +18)
6th Level (4/day)- none
5th Level (6/day)- atonement, telekinesis, wall of force
4th Level (7/day)- absorbing barrier, enticing adulation (DC 20), greater positive pulse (DC 20), neutralize poison, remove curse
3rd Level (7/day)- ablative barrier, cure serious wounds, fly, magic circle against evil, protection from energy, restore mythic power
2nd Level (8/day)- bestow insight, cure moderate wounds, human potential, kinetic reverberation, protection from arrows, resist energy, silk to steel
1st Level (8/day)- cure light wounds, detect undead, mage armor, magic missile, protection from evil, shield, stunning barrier (DC 17)
0-Level (at will)- arcane mark, dancing lights, detect fiendish presence, detect magic, detect poison, disrupt undead, mending, message, oath of anonymity, ray of frost, resistance
Bloodlines Arcane, Unicorn

Statistics
Str 9, Dex 14, Con 15, Int 16, Wis 17, Cha 22
Base Atk +6; CMB +5; CMD 17
Traits Bonded Token, Self-Sustaining, Spirit-Touched; Drawbacks Overprotective
Feats Blessed (completed), Blissful Spell, Combat CastingM*, Curative Mastery, Eschew Materials*, Improved CounterspellM*, Restoration Mastery, Silent Spell, Skill Focus* (Heal), Weapon FocusM (ray)
Skills Heal +24, Knowledge (arcana) +18, Knowledge (planes) +18, Spellcraft +18, Survival +15, Use Magic Device +21
Languages Celestial, Common, Infernal, Necril
SQ abundant casting, amazing initiative, arcane bond (bonded token), arcane metamastery, bloodline arcanas, bloodline intensity, eldritch breach, eldritch reciprocation, spell sieve, wild arcana
Gear amulet of courage (6,000 gp), +5 silken ceremonial armor (25,180 gp), cooking kit (3 gp), floral hairpins (bonded token; headband of mental prowess +4 [Int, Wis]) (40,000), ring of counterspells (4,000 gp), ring of protection +4 (32,000 gp), sorcerer’s kit (8 gp), mwk traveling kettle (305 gp), 4 gp