domenica 16 marzo 2025

New Magic Item: Bow Harp

There is a way to use a bow as a harp, but what if I want to use a harp as a bow (like Bow from the old She-Ra show)?

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Bow Harp Price 18,000 gp

Slot none CL 7th Weight 5 lbs

Aura moderate evocation

These small golden harps are favored by elven, fey and lillend bards. A bow harp functions as a masterwork stringed instrument and can also be used as a +2 shortbow. If the wielder has a bardic performance or raging song ongoing, they can expend one additional round of the ability to shoot arrows made of sheer sound from the bow harp in a round. These deal the same damage of regular arrows, but all the damage dealt is sonic damage.

Construction Requirements Cost 9,000 gp

Craft Wonderful Item, desperate weapon, sound burst, creator must have the bardic performance class feature

sabato 15 marzo 2025

Fey Wild Shape Feat (Normal and Mythic)

For druids with ties to the First World.

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Fey Wild Shape

Your wild shape is infused with wild faerie energies.

Prerequisites: Wild shape class feature, Knowledge (nature) 5 ranks.

Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the plane of Faerie creature template to your animal form. You don’t reincarnate or reappear on Faerie if you die while in fey wild shape.  If you score a critical threat against a blighted fey creature while using your form’s natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit.


Fey Wild Shape (Mythic)

Your wild shape gains a number of fey abilities.

Prerequisites: Fey Wild Shape.

Benefit: When you use wild shape to take the form of an animal, you can expend two additional daily uses of your wild shape class feature and 2 points of mythic power to add the fey creature template to your animal form. You can select new fey special abilities every time you change into a fey creature wild shape.

mercoledì 12 marzo 2025

New Warpriest Focused Blessing: Song

For warpriests whose gods grant the Song subdomain!

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Warpriest Focused Blessing: Song

Associated Blessing: Charm

Replacement Blessing: The following minor blessing replaces the charming presence ability of the Charm blessing.

Songstrike (minor): At 1st level, you can touch one weapon and enhance it with the power of music and song. For 1 minute, this weapon emits crystal vibrations and deals an additional 1d4 points of sonic damage with each hit. This additional damage doesn’t stack with the additional damage from the singing, thundering, or thundering burst weapon special abilities.

domenica 9 marzo 2025

New Subdomain: Song

For priests worshiping deities of art and music.

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Song

Associated Domain: Charm

Replacement Power: The following granted power replaces the dazing touch power of the Charm domain.

Fascination (Sp): By singing, speaking, or playing a tune, you can compel the attention of people around you. This functions as the enthrall spell. You can use this ability for a number of rounds per day equal to 3 + your cleric level. These rounds do not need to be consecutive.

Replacement Domain Spells: 1st- songbird, 5th- deafening song bolt, 6th- music of the spheres.

sabato 8 marzo 2025

New Wizard Elemental Arcane School: Light

Soon on The Bardess’ Library #6!

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New Wizard Elemental Arcane School: Light

Light represents good, charm, knowledge, purity, and clarity of mind. Wizards who specialize in this school are often confused with clerics of good, but are not necessarily of a good alignment.

A wizard who specializes in the light element gains a number of school powers and one bonus spell slot of each level that the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the light elemental school’s spell list. Unlike a normal arcane school, the light elemental school requires the wizard to select the void elemental school as his opposition school. A wizard must expend two spell slots to prepare a spell from the void elemental school as normal. He does not need to select a second opposition school.


Light Magic: At 1st level, add the following spells to your wizard spell list at the listed spell level: 2nd- blinding ray, light lance, moonbeam, 3rd- searing light, 4th- blade of light, burst with light, 6th- blazing rainbow, 7th- morning sun, sunbeam


Light Supremacy (Su): You gain a +2 enhancement bonus on Perception checks. This bonus increases by 1 for every 5 wizard levels you have. In addition, you can cast light at will as a spell-like ability that uses your caster level. At 5th level, you gain darkvision in a 60 ft. radius. At 10th level, you gain a +4 bonus on saving throws against dazzling and blinding effects. At 20th level, you become immune to the dazzled condition, blindness, and illusion spells and effects that rely on sight.


Rainbow Halo (Su): You can surround yourself with a multicolored aura that shifts continuously in hue, granting you concealment (20% miss chance) for 1 minute. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


Power of the Sun (Su): At 8th level, all spells you cast with the light descriptor are automatically affected as if by the Solar Spell metamagic feat, but with no increase in spell level.


Light Elementalist Wizard Spells

0- dancing lights, flare, light

1st- color spray, dancing lantern, dazzling blade, flare burst, hypnotism, magic missile, snapdragon firework, unwelcome halo

2nd- blinding ray, blur, burst of radiance, continual flame, corpse lanterns, detect thoughts, enchantment sight, fear the sun, flickering lights, fox’s cunning, hypnotic pattern, light lance, light prison, moonbeam, pyrotechnics, revealing light, spear of purity

3rd- arcane sight, campfire wall, dark-light, daylight, mass dazzling blade, motes of dusk and dawn, pierce disguise, searing light, silverlight, spotlight, stolen light, sunstalker, wall of split illumination

4th- blade of light, brightest light, burst with light, greater hypnotism, inhibiting patterns, moonstruck, mydriatic spontaneity, rainbow pattern, unbearable brightness, wandering star motes

5th- scintillating wall, telepathic bond, thoughtsense, wall of light

6th- blazing rainbow, chains of light, mass fox’s cunning, telepathy, true seeing, wall of silver

7th- greater arcane sight, mass mydriatic spontaneity, morning sun, prismatic spray, sunbeam

8th- prismatic wall, scintillating pattern, sunburst

9th- prismatic sphere 

 

mercoledì 5 marzo 2025

Draconic Wild Shape Feat (Normal and Mythic)

NOW on The Bardess’ Library #5!

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Draconic Wild Shape

You can change into a draconic animal.

Prerequisites: Wild shape class feature, Knowledge (arcana) 5 ranks.

Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the draconicLC creature template to your animal form. You can select a different draconic variety every time you use this ability.


Draconic Wild Shape (Mythic)

You transform into a draconic humanoid with your wild shape.

Prerequisites: Draconic Wild Shape.

Benefit: When you use wild shape to take the form of an animal, you can expend two additional daily uses of your wild shape class feature and 2 points of mythic power to add the half-dragon creature template to your animal form. You can select a different dragon variety every time you use this ability. 

domenica 2 marzo 2025

Three New Form of the Dragon Spells

NOW on The Bardess’ Library #5!

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Form of the Half-Dragon

School transmutation (polymorph); Level alchemist 5, arcanist 5, investigator 5, magus 5, sorcerer 5, wizard 5

Casting Time 1 standard action

Components V, S, M (a scale of the dragon type you plan to assume)

Range personal

Target you

Duration 1 min./level (D)

Saving Throw see below; Spell Resistance no

You become a humanoid dragon of your same size. You gain a +2 size bonus to Strength, a +2 natural armor bonus, fly 60 feet (poor), darkvision 30 feet, a breath weapon, and resistance 10 to one element. You also gain one bite (1d6), two claws (1d6), and two wing attacks (1d4). Your breath weapon type and shape and the element you gain resistance against depend on the type of dragon you selected (see the various form of the dragon spells). You can only use your breath weapon once per casting of this spell. All breath weapons deal 4d8 points of damage and allow a Reflex save for half damage.


Form of the Faerie Dragon

School transmutation (polymorph); Level arcanist/sorcerer/wizard 7, druid 7

Casting Time 1 standard action

Components V, S, M (a faerie dragon scale)

Range personal

Target you

Duration 1 min./level (D)

Saving Throw see below; Spell Resistance no

You assume the form of a Tiny faerie dragon. You gain +6 size bonus to Dexterity, a +2 natural armor bonus, fly 60 feet (perfect), darkvision 60 feet, low-light vision, and an euphoria breath weapon in a 5 ft. cone (Fort save negates). You also gain one bite attack (1d3). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. Creatures that fail their save are staggered, sickened, and immune to fear effects for 1d6 rounds.


Form of the Pseudodragon

School transmutation (polymorph); Level arcanist/sorcerer/wizard 7, druid 7

Casting Time 1 standard action

Components V, S, M (a pseudodragon scale)

Range personal

Target you

Duration 1 min./level (D)

Saving Throw see below; Spell Resistance no

You assume the form of a Tiny pseudidragon. You gain +6 size bonus to Dexterity, a +2 natural armor bonus, fly 60 feet (good), darkvision 60 feet, low-light vision, a bite attack (1d2) and a sting attack (1d3 plus poison, Fort save negate).

Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.

sabato 1 marzo 2025

Thank you to my patrons

March is here. The beast and his monster laugh while dark clouds loom at the horizon. Some cheer them. Some stay silent, waiting to see who is the winner and then say that they always were on that side. Some try to resist. A few heroes openly challenge. Many years from now, who will be remembered as a hero? Who will be remembered as a coward? I don’t think I am a hero, but I don’t want to have been a coward.

Thanks to my Supporter patrons, as always:

-DragoDorn

-Christen Sowards

-Ecaeka Ecaicio

-Zabor

-S L Hall

Today there is already another piece of exclusive content on my Patreon page for you. Please enjoy it!

mercoledì 26 febbraio 2025

Klaus Gwinter, Level 20

NOW on The Bardess’ Library #5!

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Klaus Gwinter, the Steel Orphan CR 25

Human bloodrager 10/dragon disciple 10 (Dragon Harbinger)/champion 10

LN Medium humanoid (human)

Init +14, amazing initiative; Senses blindsense 60 ft., darkvision 10 ft., low-light vision; Perception +28


Defense

AC 38, touch 20, flat-footed 33 (+9 armor, +5 deflection, +4 Dex, +1 dodge, +3 natural, +6 shield); +4 natural while bloodraging, +4 deflection vs. attacks of opportunity provoked by moving through or out of a threatened area or by casting a spell while bloodraging (magic boots)

hp 354 (10d10+10d12+180+50)

Fort +26, Ref +15, Will+20; +6 Will vs. frightful presence (magic shield), +2 Will when in a bloodrage, +2 vs. spells he or an ally casts (blood sanctuary), +2 Ref vs. effects outside his square (magic shield), +1 trait vs. fear and effect caused by dragons (Draconic Lineage); SR 17 (magic armor)

Defensive Abilities force of will, mythic saves, hard to kill, immortal, improved uncanny dodge, recuperation, to the death, uncanny dodge, unstoppable; DR 2—; Immune acid, paralysis, sleep


Offense

Speed 80 ft., fast movement, impossible speed

Melee +5 dancing dragon bane longsword +37/+32/+27/+22, +39/+34/+29/+24 (1d8+15, +2d6 vs. dragons,  19-20)

Ranged +1 composite shortbow +25/+11/+6 (1d6+6/x3)

Special Attacks bite +37 (1d6+18), bloodrage 42 rounds/day, breath weapon 4/day (60 ft. line, 20d6 acid damage, DC 27), 2 claws +39 (1d8+12, +1d6 acid, magic), flash of rage, fleet charge, legendary champion, mythic power 23/day, mythic presence, mythic rage, shatter spells, surge +1d12, sweeping strike, tail +35 (1d6+18 +1d6 acid), tear apart, titan’s rage, 2 wing buffets +35 (1d4+6 +1d4 acid)

Spell-Like Abilities (CL 20th, concentration +26)

2/day- form of the dragon II (steel dragon only)

Bloodrager Spells Known (CL 7th, concentration +13)

3rd Level (2/day)- draconic reservoir, tail strike

2nd Level (2/day)- acid arrow, blood armor, pouncing fury, resist energyB, sonic scream (DC 18)

1st Level (3/day)- break, cause fear (DC 17), mage armor, magic weapon, shieldB, true strike

Bloodline Draconic (steel)


Statistics

Str 30, Dex 19, Con 24, Int 22, Wis 21, Cha 23

Base Atk +20; CMB +30; CMD 44

Traits Draconic Destiny, Draconic Lineage

Feats Blind-Fight*, Cleave*, Dodge, Draconic ManifestationM * (9 rounds/day), Draconic Tail, Draconic Wing Buffet, Eschew Materials*, Extra RageM, Great Fortitude*, Iron Will, Multiattack, Power Attack*, Raging Vitality, Recovered Rage, ToughnessM*, Weapon FocusM (longsword), Weapon FocusM (claws)

Skills Acrobatics +17, Climb +23, Escape Artist +27, Fly +27, Intimidate +29, Knowledge (arcana) +29, Perception +28, Survival +28

Languages Auran, Common, Dwarven, Draconic, Elven, Gnome, Halfling

SQ blood casting, blood of dragons, draconic heritage, dragon wings (90 ft., good), dragon form, legendary hero, mythic sustenance

Gear amulet of mighty fists +5 (100,000 gp), belt of physical perfection +6 (144,000 gp), bloodrager’s kit (9 gp), boots of swift fury (7,500 gp), cloak of quick reflexes +5/+6 (37,500 gp), headband of mental superiority +6 (144,000 gp), +5 dancing dragon bane longsword (200,315 gp), ring of protection +5 (50,000 gp), +5 poisoning spell resistance 17 dragonhide armor (100,270 gp), scaled sash (black) (73,000 gp), +1 composite shortbow (3,075 gp) with 20 arrows (1 gp), wyrmslayer’s shield (20,170 gp), 150 gp