And this one is for gunslingers with the Techslinger archetype who want to stay very close to their machineguns.
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Heavy Weaponry Implantation (Weapon Mastery)
Your body can host the most powerful implanted firearms.
Prerequisites: Base attack +11, heavy weaponry deeds class feature.
Benefits: You treat a two-handed firearm or a heavy weapon as a light melee weapon or one-handed firearm for the purpose of implanted weaponry. Such an implanted weapon costs 20,000 gp and consumes 4 implantation points. Its install DC is 30, the craft DC is 29, and its crafting cost is 10,000 gp. You also can select heavy weapons for your technic training class feature.
Two-handed and heavy firearms can only be implanted in a cybernetic limb; each limb can still host only one implanted weapon. Two-handed weapons are fired by swinging back the forearm and revealing the weapon’s muzzle at the elbow’s height. Such a weapon still needs to be operated with both hands. An implanted two-handed firearm or heavy weapon is much easier to notice, only requiring a DC 15 Perception check.
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