sabato 19 luglio 2025

New Advanced Weapon Training: Fighter’s Implantation

For fighters with the Cyber/Soldier archetype who want to be true living arsenals.

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Fighter’s Implantation: The fighter treats all weapons that belong to the associated fighter weapon group as light melee weapons or one-handed firearms for the purpose of implanted weaponry. A one-handed melee implanted weapon costs 15,000 gp and consumes 3 implantation points (install DC 28, craft DC 27, crafting cost 7,500 gp); a two-handed or heavy implanted weapon costs 20,000 gp and consumes 4 implantation points (install DC 30, craft DC 27, crafting cost 10,000 gp). 

Two-handed and heavy weapons can only be implanted in a cybernetic limb; each limb can still host only one implanted weapon. Two-handed firearms are fired by swinging back the forearm and revealing the weapon’s muzzle at the elbow’s height. Implanted two-handed weapons still need to be operated with both hands. An implanted two-handed weapon is much easier to notice, only requiring a DC 15 Perception check. The fighter must have the improved implantation class feature before choosing this option.

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