domenica 13 luglio 2025

Mythic Technomancer Class Features

 Mythic class features for another prestige class.

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Mythic Technomancer

Mythic technomancers are the ultimate fusion of science, magic, and gunpower.

Mythic Recondition: The technomancer can designate 1 person for every 2 mythic tiers he possesses (minimum 1) for which a reconditioned technological item will work normally, in addition to himself. The technomancer also subtracts 10 minutes for every mythic tier he possesses from his daily maintenance time.

Mythic Technical Expertise: The technomancer can expend one use of mythic power to automatically succeed at a skill check in a skill enhanced by technical expertise.

Mythic Efficient Construction: The technomancer adds his mythic tier to the reduction of energy expenditure granted by efficient construction.

Mythic Technic Spell Mastery: Once each day, as a full-round action, the technomancer may change one bonus spell he has gained through technic spell mastery. In essence, he loses one of his bonus spells, and gains a new bonus spell to replace it.

This mythic class feature may be selected more than once, but no more times than the total number of bonus spells the technomancer has gained through technic spell mastery. Each time it is selected, it allows him to swap out a spell one additional time per day. He may swap out the same spell multiple times, or swap out different spells. The new spell can be of a different level from the one swapped, as long as the technomancer can cast spells of that level.

Mythic Arcane Battery: The charges provided by the technomancer by sacrificing a spell last for an additional number of rounds equal to ½ his mythic tier (minimum 1).

Mythic Study Technology: The technomancer can apply his study technology bonus to a number of targets at a time equal to ½ his mythic tier (minimum 1).

Mythic Recycle Technology: The technomancer adds +5% for every mythic tier he possesses to the percentage of crafting cost he can provide by recycling a technological item.

Mythic Command Robot: The technomancer gains an additional use of this ability at mythic tier 5, and another at mythic tier 10.

Mythic Unified Energy: The technomancer can cast spells only expending one charge from a technological device in his possession per level of the spell cast.

Mythic Applied Learning: The technomancer can benefit from this ability even if he is helpless or flat-footed.

Mythic Field Improvisation: The technomancer can maintain any number of reconditioned technological items without increasing his daily maintenance time.

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