domenica 27 luglio 2025

New Bloodrager Bloodline: Nanite

Another conversion of an existing sorcerer bloodline for bloodragers.

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Nanite

You are either an artificial life form, or were otherwise infected by nanites which now course through your blood.


Bonus Feats: Blind-Fight, Combat Expertise, Dodge, Exotic Weapon Proficiency, Improved Disarm, Lightning Reflexes.


Bonus Spells: long arm (7th), defensive shock (10th), haste (13th), stoneskin (16th).


Bloodline Powers: The nanites in your blood allow you to increase your physical abilities and resistance.


Nanite Strike (Su): At 1st level, when you bloodrage, the nanites in your bloodstream flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; save Fort DC 10 + ½ your bloodrager level + your Con modifier; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save).

At 4th level, weapons you use with this ability are treated as magical for the purposes of overcoming DR, and the poison also deals 1 point of Constitution damage. At 8th level, the damage increases to 1d2 points of Constitution damage and 1d2 points of Strength damage. At 12th level, the cure becomes two successful saves.


Auto Mending (Ex): At 4th level, once per bloodrage when you are reduced to 25% of your hit points or less, you can heal yourself for a number of hit points equal to twice your hit dice. This ability does not require an action.


Nanite Surge (Ex): At 8th level, once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 3 + your bloodrager level on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day.

At 12th level, you can use this ability an additional time per day.


Nanite Transformation (Su): At 12th level, once per bloodrage, you can cast either legendary proportions  or swarm skin on yourself as a spell-like ability with a caster level equal to your class level. If you cast swarm skin, you cannot split into more than one contiguous swarm, and you don’t leave your gear behind when using this ability.


Distributed Body (Ex): At 16th level, anytime you are struck by a critical hit or a sneak attack, there is a 25% chance that your nanites scatter and reincorporate around the attack, negating the extra damage and causing the attack to deal damage as normal instead.


Living Swarm (Su): At 20th level, you and the machines within you become one. Your nanites consume and replicate your body, allowing swift and radical physical alterations with little more than a thought. You become immune to bleed effects, diseases, and poisons, and gain DR 5/—. You also can assume the swarm shape from the nanite transformation power at will. You have these benefits constantly, not only when bloodraging.

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