Rangers, like hunters, can be seen as nature’s factotums.
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Ranger
Rangers are the warriors of nature and the protectors of wilderness. Their talents are as varied as their backgrounds and life choices.
Magic Type: Divine
Casting Ability Modifier: Wisdom
Bonus Combat Talents:
Equipment: One (discipline) talent of their choice
Beastmastery Sphere
Scout Sphere
Variable: Rangers gain a bonus talent of their choice from the Beastmastery, Equipment, or Scout sphere.
Bonus Magic Talents: Nature sphere (Plant package), Friend to Wildlife
Drawbacks: Prepared Caster, Verbal Casting; Animal Shaman (Mind)
Boon: +1 spell point, +1 per three levels in casting classes.
Bonus Skill Talents:
Automatic Trade Talents: Explorer, Handler
Trade Talent Class Skills: Climb, Handle Animal, KnowledgeR (geography), Knowledge (nature), RideR, Survival, Swim.
* Increased skill bonus to Survival checks.
Automatic Skill Sphere: Survivalism sphere.
Adroit Trade Talents: Aberration Hunter, Guide
Trade Talent Class Skills: Heal, Knowledge (dungeoneering), Spellcraft, Stealth.
R Diplomacy in place of redundant Knowledge (geography), Intimidate in place of redundant Ride, * increased class skill bonus to Knowledge (nature) checks.
Adroit Bonus Skill Talents: Herbalism sphere, Navigation sphere, or Survivalism sphere (Expanded Survivalism).
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