Like monks, ninjas are known to use magic in many fantasy settings.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Ninja*
Ninjas are both spies and martial artists, lurking in shadows and striking suddenly and mercilessly. Some of them even resort to magic.
Magic Type: Psychic
Casting Ability Modifier: Intelligence
Bonus Combat Talents:
Equipment: Ninjutsu Training
Open Hand Sphere
Scout Sphere
Variable: Ninjas gain either the Scoundrel sphere or one talent of their choice from the Equipment sphere.
Bonus Magic Talents: Dark sphere, Quick Meld, Illusion sphere
Drawbacks: Mental Focus, Somatic Casting, Verbal Casting; Lycanthropic (Alteration), Figment Companion (Conjuration), Personal Meld (Dark), Personal Magics (Enhancement), Personal Time (Time), Personal Warp (Warp)
Boons: Drawback Feat (Powerful Focus); +1 spell point, +1 per 6 levels in casting classes
Bonus Skill Talents:
Automatic Trade Talents: Burglar, Spy.
Trade Talent Class Skills: BluffR, Disable Device, Disguise, Escape Artist, Sense Motive, Sleight of Hand, Stealth*.
* Increased skill bonus to Stealth checks.
Automatic Skill Sphere: Subterfuge sphere.
Adroit Trade Talents: Athlete, Orator.
Trade Talent Class Skills: Acrobatics, Climb, Diplomacy, Fly, Intimidate, Knowledge (history), Swim.
R Knowledge (local) in place of redundant Bluff.
Adroit Bonus Skill Talents: Body Control sphere or the Subterfuge sphere (Adaptable Appearance talent).
* In place of the bonus combat talents here, a ninja can select those of the Ninjutsu martial tradition from Spheres of Might.
Nessun commento:
Posta un commento