Monks can have magic abilities. Especially unchained and quinggong monks are mostly magic-based.
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Monk*
There are orders of monks who practice magic, using their monastic traditions to guide their pursuit of magical awakening. Renowned for their versatility of power, casters of these monastic orders are often solitary.
Magic Type: Psychic
Casting Ability Modifier: Wisdom
Bonus Combat Talents:
Equipment: Monk Weapon Training
Athletics sphere
Open Hand sphere
Variable: Monks gain either the Dual Wielding sphere or the Unarmored Training talent from the Equipment sphere.
Bonus Magic Talents: Warp sphere, either Enhancement or Time sphere
Drawbacks: Somatic Casting x2; Lycanthropic (Alteration), Meld Into Dark (Dark), Deathful Touch (Death), Destructive Touch (Destruction), Bodily Enhancement and Personal Magics (Enhancement), Personal Fate (Fate), Personal Illusion (Illusion), Touch Of Light (Light), Regenerate (Life), Limited Nature x2, Protected Soul (Protection), Personal Time (Time), Solo Combatant (War), Personal Warp (Warp)
Boon: Easy Focus
Bonus Skill Talents:
Automatic Trade Talents: Athlete, Spy.
Trade Talent Class Skills: Acrobatics, Climb, Disguise, Escape Artist, Fly, Sense Motive, Stealth, Swim.
Automatic Skill Sphere: Body Control sphere.
Adroit Trade Talents: Orator, Undead Slayer.
Trade Talent Class Skills: Bluff, Diplomacy, IntimidateR, Knowledge (history), Knowledge (planes), Knowledge (religion), Survival.
R Ride in place of redundant Intimidate.
Adroit Bonus Skill Talents: Infiltration sphere or the Body Control sphere (Reflexive Meditation talent).
* In place of the bonus combat talents here, a monk can select those of the Monastic Path martial tradition from Spheres of Might.
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