The great, statuary humanoid in the distance
has brilliant–colored skin and hair which shift continuously in hue. Its eyes
are strangely distant and glazed, and around its feet the very terrain seems to
change.
Nirvana Gigas, CR 18
XP 153,600
NG
Gargantuan humanoid (extraplanar, giant, good)
Init +6; Senses darkvision 60
ft., low-light vision; Perception +
Defense
AC 33, touch 12, flat-footed 27 (+6
armor, +6 Dex, +15 natural, –4 size)
hp 294 (28d8+168)
Fort +22, Ref
+15, Will +18
Defensive
Abilities rock
catching; DR 10/evil; Immune cold, sleep, effects that target only
humanoids; Resist acid 10, electricity 10, fire 10, sonic 10
Offense
Speed 60 ft.
Melee unarmed strike
+31/+26/+21/+16 (1d8+14)
Ranged rock +23
(4d6+21)
Space 20 ft., Reach 20 ft.
Special Attacks bewilderment, dreamscape, rock throwing (180
ft.)
Spell–Like Abilities (CL 18th, concentration
+26)
At will– alter self, blend with surroundings (DC 19), blur
3/day– charm person (DC 19), golden guise, hallucinatory
terrain (DC 22), invisibility, mass (DC
25), psychic asylum, shadow evocation (DC 23), subjective reality, synesthesia, mass (DC 25)
1/day– create armaments,
dream voyage (DC 27), akashic form
Mesmerist Spells Known (CL 18th, concentration
+26)
6th (4/day)– create mindscape, greater (DC 24), dream travel (DC 24),
overwhelming presence (DC 24), project image (DC 24)
5th (5/day)– cloak of dreams (DC 23), dream council (DC
23), dream scan (DC 23), subjective reality
4th (7/day)– create mindscape (DC 22), daze, mass (DC 22), dream, mindwipe (DC 22), sleepwalk (DC
22)
3rd (7/day)– confusion (DC
21), deep slumber (DC 21), dream dalliance (DC 21), mindscape door (DC 21), oneiric horror, greater (DC 21), out of sight (DC 21)
2nd (7/day)– absurdity (DC
20), calm emotions (DC 20), detect mindscape, dream shield, mantle of calm (DC
20), oneiric horror (DC 20)
1st (7/day)– anticipate peril (DC 19), burst of insight, confusion, lesser (DC 19), heightened awareness, illusion of calm (DC 19), mental block (DC 19)
0th (At Will)– daze (DC
18), detect magic, ghost sound (DC 18), lullaby (DC 18), read magic, touch of fatigue
(DC 18)
Statistics
Str 38, Dex 23,
Con 22, Int 21, Wis 25, Cha 27
Base Atk +21; CMB
+32 (34 with bull rush); CMD 48
(50 vs. bull rush)
Feats Alertness,
Awesome Blow, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved
Iron Will, Improved Unarmed Strike, Iron Will, Lucid Dreamer, One Eye Open, Power
Attack, Tiring Critical, Traumatic Spell–Like Ability (shadow evocation), Will of Giants
Skills Climb +45, Diplomacy +36, Intimidate
+39, Knowledge (planes) +33, Perception +38, Sense Motive +35, Spellcraft +33
Languages Celestial, Common, Giant
SQ planar empowerment
Ecology
Environment any (Nirvana)
Organization solitary
Treasure standard (bewildering
amulet of mighty fists, bracers of
armor +6, other treasure)
Special Abilities
Neverending Dream (Su): In its dozing state, a Nirvana gigas
behaves as if under a permanent sleepwalk
effect. Everything within 10 miles of the gigas transforms into its
dreamscape.
All
creatures caught or entering into the gigas’ dreamscape are in their physical
bodies. Those with less than 10 HD automatically believe it to be real; those
with 10 HD or more can realize the situation with a successful Will save (DC
32). The save DC is Charisma–based.
The
dreamscape has the alterable morphic, normal magic and erratic time traits.
Once within, one can only get out by killing the gigas at its center (which is conscious
and able to defend itself in its own dream), persuading the gigas to awake (+25
modifier on skill check), or leading the dream to a conclusion that is
satisfying for the gigas.
When the
dreamscape dissolves, the gigas is fatigued; other creatures face no more
consequences than if awakening from a normal dream. If the gigas was killed,
though, any damage and deaths suffered while in the dreamscape remain in the
real world too.
Planar
Empowerment (Su):
While on the plane of Nirvana, a Nirvana gigas can cast each of the following
as a spell–like ability once per day: holy aura (DC 31), holy word
(DC 30), and whirlwind (DC 31). If the gigas ventures onto another
plane, it can’t use these abilities (though its other spell–like abilities
remain available). The save DCs for these spell–like abilities are
Charisma-based and include a +5 racial bonus.
Spell Casting: A Nirvana gigas casts spells as a 18th–level
mesmerist.
A Nirvana
gigas stands well over 50 feet tall and weighs 20 tons.
These
creatures lose themselves in epoch–long dreams, creating entire worlds in their
minds where to find romance, entertainment, or the answer to philosophical
questions. Whoever helps them to fulfill these needs and awake is granted their
eternal gratitude and loyalty.
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