domenica 8 aprile 2018

Bestiary: Nirvana Gigas

While I was searching something in my old manuscripts to publish today, I found this: another thing that wasn't accepted by Wayfinder- oh, well, hope you like it.


The great, statuary humanoid in the distance has brilliant–colored skin and hair which shift continuously in hue. Its eyes are strangely distant and glazed, and around its feet the very terrain seems to change.

Nirvana Gigas, CR 18
XP 153,600
NG Gargantuan humanoid (extraplanar, giant, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +
Defense
AC 33, touch 12, flat-footed 27 (+6 armor, +6 Dex, +15 natural, –4 size)
hp 294 (28d8+168)
Fort +22, Ref +15, Will +18
Defensive Abilities rock catching; DR 10/evil; Immune cold, sleep, effects that target only humanoids; Resist acid 10, electricity 10, fire 10, sonic 10
Offense
Speed 60 ft.
Melee unarmed strike +31/+26/+21/+16 (1d8+14)
Ranged rock +23 (4d6+21)
Space 20 ft., Reach 20 ft.
Special Attacks bewilderment, dreamscape, rock throwing (180 ft.)
Spell–Like Abilities (CL 18th, concentration +26)
At will– alter self, blend with surroundings (DC 19), blur
3/day– charm person (DC 19), golden guise, hallucinatory terrain (DC 22), invisibility, mass (DC 25), psychic asylum, shadow evocation (DC 23), subjective reality, synesthesia, mass (DC 25)
1/day– create armaments, dream voyage (DC 27), akashic form
Mesmerist Spells Known (CL 18th, concentration +26)
6th (4/day)– create mindscape, greater (DC 24), dream travel (DC 24), overwhelming presence (DC 24), project image (DC 24)
5th (5/day)– cloak of dreams (DC 23), dream council (DC 23), dream scan (DC 23), subjective reality
4th (7/day)– create mindscape (DC 22), daze, mass (DC 22), dream, mindwipe (DC 22), sleepwalk (DC 22)
3rd (7/day)– confusion (DC 21), deep slumber (DC 21), dream dalliance (DC 21), mindscape door (DC 21), oneiric horror, greater (DC 21), out of sight (DC 21)
2nd (7/day)– absurdity (DC 20), calm emotions (DC 20), detect mindscape, dream shield, mantle of calm (DC 20), oneiric horror (DC 20)
1st (7/day)– anticipate peril (DC 19), burst of insight, confusion, lesser (DC 19), heightened awareness, illusion of calm (DC 19), mental block (DC 19)
0th (At Will)– daze (DC 18), detect magic, ghost sound (DC 18), lullaby (DC 18), read magic, touch of fatigue (DC 18)
Statistics
Str 38, Dex 23, Con 22, Int 21, Wis 25, Cha 27
Base Atk +21; CMB +32 (34 with bull rush); CMD 48 (50 vs. bull rush)
Feats Alertness, Awesome Blow, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Iron Will, Improved Unarmed Strike, Iron Will, Lucid Dreamer, One Eye Open, Power Attack, Tiring Critical, Traumatic Spell–Like Ability (shadow evocation), Will of Giants
Skills Climb +45, Diplomacy +36, Intimidate +39, Knowledge (planes) +33, Perception +38, Sense Motive +35, Spellcraft +33
Languages Celestial, Common, Giant
SQ planar empowerment
Ecology
Environment any (Nirvana)
Organization solitary
Treasure standard (bewildering amulet of mighty fists, bracers of armor +6, other treasure)
Special Abilities

Neverending Dream (Su): In its dozing state, a Nirvana gigas behaves as if under a permanent sleepwalk effect. Everything within 10 miles of the gigas transforms into its dreamscape.
All creatures caught or entering into the gigas’ dreamscape are in their physical bodies. Those with less than 10 HD automatically believe it to be real; those with 10 HD or more can realize the situation with a successful Will save (DC 32). The save DC is Charisma–based.
The dreamscape has the alterable morphic, normal magic and erratic time traits. Once within, one can only get out by killing the gigas at its center (which is conscious and able to defend itself in its own dream), persuading the gigas to awake (+25 modifier on skill check), or leading the dream to a conclusion that is satisfying for the gigas.
When the dreamscape dissolves, the gigas is fatigued; other creatures face no more consequences than if awakening from a normal dream. If the gigas was killed, though, any damage and deaths suffered while in the dreamscape remain in the real world too.

Planar Empowerment (Su): While on the plane of Nirvana, a Nirvana gigas can cast each of the following as a spell–like ability once per day: holy aura (DC 31), holy word (DC 30), and whirlwind (DC 31). If the gigas ventures onto another plane, it can’t use these abilities (though its other spell–like abilities remain available). The save DCs for these spell–like abilities are Charisma-based and include a +5 racial bonus.

Spell Casting: A Nirvana gigas casts spells as a 18th–level mesmerist.

A Nirvana gigas stands well over 50 feet tall and weighs 20 tons.
These creatures lose themselves in epoch–long dreams, creating entire worlds in their minds where to find romance, entertainment, or the answer to philosophical questions. Whoever helps them to fulfill these needs and awake is granted their eternal gratitude and loyalty.

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