sabato 24 agosto 2024

Gunnar Einarson, 20th Level (Esoteric Knight)

This is one of the characters I struggled more with when I set to convert them from AD&D to Pathfinder, and maybe the struggle is not over yet. This is the 20th level version of the latest stats I made for him on the blog, but I have still another version of him to show you.

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Gunnar Einarson CR 25

Male venerable barbarian (Armored Hulk) 12/esoteric knight 5/psychic 3/guardian 7

NG Medium humanoid (human)

Init +13, amazing initiative; Senses Perception +29


Defense

AC 40, touch 15, flat-footed 39 (+18 armor, +4 deflection, +1 Dex, +7 shield), +6 insight vs. critical hit confirmation from outsiders or aberrations while raging (world serpent totem unity), +4 vs. critical hit confirmation rolls (resilience of steel), +3 insight vs. outsiders or aberrations while raging (world serpent totem), +1 vs. charge attacks (indomitable stance), -2 while raging

hp 385 (12d12+3d6+4d10+220+50)

Fort +26, Ref +14, Will +22. +10 vs. mind-affecting effects (adamantine mind); +9 vs. spells, supernatural abilities, and spell-like abilities (superstition); +4 Fort vs. nonlethal damage from hot or cold environments or suffocation (Endurance); +3 vs. spells and effects with an alignment descriptor or coming from an outsider or aberration while raging (world serpent spirit); +3 morale on Will while raging; +2 competence vs. acid- or earth- based effects (magic sword); +1 on Ref vs. trample attacks (indomitable stance)

Defensive Abilities emotional push 1/day (+4), earth protection, ferocity, force of will, greater rage, hard to kill, immortal, invincible stand, mythic saves, rage 50 rounds/day, recuperation, rock catching (Medium), true defender, unstoppable, world’s heart; DR 2/—, 10/epic when under 0 hp


Offense

Speed 40 ft.

Melee +5 defending guardian neutralizing planar broadsword +34/+29/+24/+19 (2d4+14), +37/+32/+27/+22 (chaotic, evil, good, and lawful, 2d4+18) while raging, +35/+31/+25/+20 (2d4+15)  or +38/+33/+28/+23 (2d4+19)  vs. charging creatures, +1d6 damage vs. earth creatures; unarmed strike  +28/+28/+23/+18/+13, (1d4+13, chaotic, evil, good, and lawful) while raging, +29/+29/+24/+19/+14 (1d4+14) vs. charging creatures

Ranged rock +22 (2d4+13)

Special Attacks mythic power 23/day, rock throwing (Medium, 300 ft.), surge +1d12

Spell-Like Abilities (CL 20th; concentration +24)

At will (spending mythic power)- magic stone, soften earth and stone, stone shape, spike stones (DC 18), telepathic bond, sending, wall of stone (DC 19), stoneskin, elemental body IV (earth only), earthquake (DC 22), elemental swarm (earth only)

1/day- commune, detect thoughts (CL 3)

Psychic Spells Known (CL 5th; concentration +12)

2nd Level (6/day)- mindshock, share memory (DC 19)

1st Level (8/day)- burst of adrenaline, charm person (DC 18), mindlink, mind thrust I (DC 14), psychic reading

0-Level (at will)- detect magic, detect psychic significance, know direction, message, resistance, sift

Discipline Rapport


Statistics

Str 29, Dex 17, Con 30, Int 24, Wis 22, Cha 19

Base Atk +18; CMB +28 (+29 with overrun, +33 with sunder); CMD 45 (46 vs. overrun)

Traits Armor Expert, Bred for War

Feats Bear’s Balance*, Cleave, Diehard, Endurance, Extra Path AbilityM, Extra RageM, Extra Rage Power (x3), Great Cleave*, Iron Will, Mad Magic*, Power AttackM, ToughnessM, Weapon FocusM (broadsword)

Skills Climb +32, Handle Animal +24, Intimidate +28/+30, Knowledge (geography) +30, Knowledge (local) +30, Knowledge (nature) +30, Knowledge (religion) +27, Perception +29, Profession (mariner) +29, Sense Motive +29, Survival +29, Swim +32/+36

Languages Common, Draconic, Dwarven, Elven, Giant, Halfling, Northern Common, Orc, Terran

SQ armored swiftness, emotional bond (4 allies), guardian’s call (absorb blow, -50), improved armored swiftness, indomitable stance, legendary hero, path abilities (adamantine mind +10, armored might +5, earth protection, invincible stand, mighty hurler x3, mortal herald [Earth], mythic resolve, telepathic mindlink, world’s heart +5), phrenic amplifications (defensive prognostication, mindtouch), phrenic pool (5 points), psychic esoterica (battle mind, phantom’s armory), rage powers (auspicious mark, brawler, greater brawler, intimidating glare [helm of fearsome mien], moment of clarity, perfect clarity, superstition +9, world serpent spirit, world serpent totem, world serpent totem unity)

Gear +5 defending guardian neutralizing planar broadsword (162,320 gp), +5 adamant fitting impervious stoneplate (67,950 gp), +5 bolstering greater guarding heavy wooden shield (64,157 gp), barbarian’s kit (9 gp), belt of physical perfection +6 (144,000 gp), boots of the earth (5,000 gp), bracelets of stone (26,760 gp), cloak of resistance +4 (16,000 gp), headband of mental superiority +6 (144,000 gp), helm of fearsome mien (5,000 gp), juggernaut’s pauldrons (40,000 gp), mantle of immortality (50,000 gp), ring of phrenic prowess (20,000 gp), ring of protection +4 (32,000 gp), staff of earth and stone (85,800 gp), stonefist gloves (10,000 gp), wavecutter’s figurine (6,000 gp).

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