For this, I used my own investigator casting tradition that previously appeared on the blog.
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Investigator
Investigators use alchemical formulae and roguish abilities to solve the mysteries of this world.
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Bonus Combat Talents:
Equipment: Rogue Weapon Training
Alchemy sphere (formulae package)
Scout sphere
Variable: Investigators gain one additional talent of their choice from the Alchemy, Equipment, or Scout sphere.
Bonus Magic Talents: Divination sphere, either Creation or Mind sphere.
Drawbacks: Material Casting, Prepared Casting, Skilled Casting (Craft/Alchemy).
Boon: +1 spell point per level gained in casting classes.
Bonus Skill Talents:
Automatic Trade Talents: False Mage, Philosopher
Trade Talent Class Skills: Bluff, Knowledge (arcana), KnowledgeR (history), Knowledge (nature), Knowledge (religion), Sense MotiveR, Sleight of Hand, Use Magic DeviceR.
Automatic Skill Sphere: Investigation sphere.
Adroit Trade Talents: Archaeologist, Interlocutor
Trade Talent Class Skills: Appraise, Bluff, Diplomacy, Linguistics, Spellcraft.
R Disable Device in place of redundant Knowledge (history), Intimidate in place of redundant Sense Motive, Stealth in place of redundant Use Magic Device.
Adroit Bonus Skill Talents: Study sphere or the Investigation sphere (Determine Defenses talent).
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