My son asked me to create a Chronomancer, as in the TABS game. It is a celestial with powers of time manipulation and a clock-shaped halo on the back. I made this after some thought, meaning to give him the Eldritch Heritage (Astral) feat chain. How did I not think before of the two-pointed spear as the ideal weapon for a worshiper of Janus?
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Time Mage
Human magus 1 (Eldritch Scion)/champion 1
N Medium humanoid (human)
Init +2; Senses Perception +1
Defense
AC 12, touch 12, flat-footed 10 (+3 armor, +2 Dex)
hp 15 (1d8+2+5)
Fort +4, Ref +2, Will +3
Defensive Abilities hard to kill
Offense
Speed 30 ft.
Melee double spear +2 (1d8, x3)
Special Attacks angelic attacks, mythic power 5/day, spell combat, sudden attack, surge +1d6
Eldritch Scion Spells Known (CL 1st; concentration +4)
1st Level (2/day)- feather fall, magic missile
0-Level (at will)- dancing lights, detect magic, mage hand, read magic
Bloodline Celestial
Statistics
Str 10, Dex 14, Con 14, Int 12, Wis 13, Cha 16
Base Atk +0, CMB +0, CMD 12
Traits Adopted (aasimar), Arcane Revitalization, Celestial Contact
Feats Skill Focus* (Knowledge- planes), Weapon FocusM (double spear)
Skills Intimidate +7, Knowledge (arcana) +5, Knowledge (planes) +5, Spellcraft +5
Languages Celestial, Common
SQ eldritch pool (4 points), mythic weapon training (spears)
Gear double spear (25 gp), magus’ kit (22 gp), potion of cure light wounds (50 gp), studded leather armor (25 gp), 18 gp
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