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Blood Elves
Survivors of ancient battles among powerful magic users, these rare elves carry magic in their blood more than all others of their kin. Blood elves have the arcane training, magic affinity, magic training, and magic addiction racial traits.
Arcane Training (2 RP): Elves with this racial trait can use spell trigger and spell completion items for one arcane spellcasting class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces keen senses.
Magic Affinity (1 RP): Blood elf sorcerers with the arcane bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, a blood elf able to cast spells from the Magic domain casts its domain powers and spells at +1 caster level. This trait does not give a blood elf early access to level-based powers; it only affects powers that they could already use without this trait.
Magic Training (1 RP): Blood elves select 4 arcane cantrips from the sorcerer/wizard list. They may cast each of them 1/day as a spell-like ability (caster level equal to the blood elf’s level).
Magic Addiction (-2 RP): Blood elves cannot abide to be separated from magic. For every day the elf does not cast at least one spell, she has to attempt a Fort saving throw with DC 20 or suffer a -2 penalty on all saving throws against spells and spell-like effects on that day. For every consecutive day without casting spells, the saving throw DC increases by 2.
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