The Time Mage could use this (and hey, also bloodragers would, why not?)
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Astral Bloodline
Whether you were raised on the Astral Plane, had an ancestor with a strong connection to the Astral, or simply had a freak brush with an astral conduit in your youth, you have an unusual connection to both time and space.
Bonus Feats: Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Vital Strike, Weapon Finesse, Weapon Focus.
Bonus Spells: true strike (7th), false life(10th), sands of time (13th), wandering star motes (16th)
Bloodline Powers: Your affinity with the fabric of time and space grants you unusual speed and coordination when you bloodrage.
Out of Phase (Su): You are slightly out of synchro with the present time, so that your attacks seem to hit a split second before or after they really do. Three times per day while bloodraging, you may choose to treat your initiative roll as if it was 3 points higher or lower than the actual result.
Resistance of Ages (Su): At 4th level, you gain a +2 resistance bonus on saving throws against force attacks, aging effects, and teleportation effects. At 8th level, these bonuses increase by 2.
Dance Between Istants (Sp): At 8th level, when entering a bloodrage you can apply the effect of blink to yourself. This lasts for as long as you continue bloodraging, regardless of the spell’s normal duration.
Astral Voyager (Sp): At 12th level, you can send your consciousness to the Astral Plane once per day. This functions as lesser astral projection, except only on yourself. At 16th level, you can cast plane shift once per day, but only on yourself and only from the Material Plane to the Astral Plane and vice versa. At 20th level, the lesser astral projection ability instead functions as astral projection. You have these abilities even when not bloodraging.
Arrest the Flow (Su): At 16th level, once per day, you can enter a bloodrage as an immediate action to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, or a curse, including permanent and instantaneous conditions), until the end of your bloodrage. You can use this ability even when a condition or affliction would normally prevent you from bloodraging, regardless of whether it’s the same condition you wish to halt. At the end of your bloodrage the condition or affliction resumes its normal effect; the rounds delayed by this ability does not count toward the condition or affliction’s duration, but count towards your maximum rounds of bloodrage per day. This ability has no effect on hit point damage, ability damage, or the dead condition. Alternatively, you can use this ability to extend the duration of any one effect affecting you until the end of your bloodrage; this does not extend the duration for any other creatures under the effect. At 20th level, you can use this ability twice per day.
Timeless Soul (Ex): At 20th level, the silver skies and conduits of the Astral Plane are permanently connected to you. You become immune to the retroactive aging side effects incurred when leaving a plane with the timeless planar trait. You do not gain negative levels when slain on the Astral Plane, and any effect that would sever your silver cord instead returns you to your physical body if you succeed at a Will save (DC = 10 + the CR of the creature or caster level of the effect that severed the cord). You have these benefits always, even when not bloodraging. In addition, once per day while bloodraging, you may cast bilocation on yourself.
Nessun commento:
Posta un commento