Every sorcerer bloodline needs a matching bloodrager one!
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Psychic (Bloodrager Bloodline)
Psychic power runs through your blood, whether it be from a familial predisposition to psychic power or exposure to a powerful psychic phenomenon. Mind energy overflows from your whole body when you bloodrage.
Bonus Feats: Alertness, Improved Initiative, Iron Will, Persuasive, Steadfast Personality, Weapon Focus.
Bonus Spells: mindlink (7th), detect thoughts (10th), synaptic scramble (13th), thought shield III (16th),
Bloodline Powers: Psychic energy strengthens your physical and magic attacks.
Psychic Strike (Su): At 1st level, you can imbue your melee attacks with psychic power. Each time you confirm a critical hit, the target suffers 1d4 additional points of force damage and must succeed at a Will saving throw or be shaken for 1 round. The DC of this save is equal to 10 + ½ your bloodrager level + your Constitution modifier. This is a mind-affecting compulsion effect.
Mental Resistance (Ex): At 4th level, you gain a +2 bonus on saving throws against mind-affecting effects. At 12th level, this bonus increases to +4. In addition, your spells are treated as psychic magic. Bloodraging does not prevent you from casting spells with emotional components, and you are considered to be a psychic spellcaster for the purposes of prerequisites (such as for the prerequisites of psychic duels and occult skill unlocks).
Thoughtsense (Sp): At 8th level, you can detect the thoughts of others around you, as a constant thoughtsense effect with a range of 30 feet. At 16th level, the range increases to 60 feet.
Psychic Bloodrage (Sp): At 12th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: anti-incorporeal shell, greater synaptic pulse, or telepathic bond. These effects last for as long as you continue bloodraging, regardless of the spell’s normal duration.
Greater Psychic Bloodrage (Sp): At 16th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: battlemind link, subjective reality, or thought shield V. This is in addition to psychic bloodrage, and otherwise works as that ability.
True Thought-Form (Sp): At 20th level, you can shed the restrictions of the flesh and become a thoughtform—a being that exists independently of its substance. Whenever a creature would kill you, you can attempt to use mind swap against that creature as an immediate action just before dying. You can use this ability always, not only when bloodraging.
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