There are a few minor things, of course. A malediction essentially sends a good soul to an evil plane, and as some comment pointed out, what’s the sense in sending an evil soul to Heaven? In addition, a good spell should only work on willing targets. So I thought a bit, tinkered a bit, and I remembered how much I would have liked a quicker way to cast atonement in the middle of a fight... and here it is. And I love it. Thanks for suggesting it to me, friends!
Sanctification
School abjuration [good]; Level cleric/oracle 7, paladin 4, shaman 7, spiritualist 6, witch 7
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw none; Spell Resistance no
Description
Laying your hand on a creature, you utterly purify it from the burden of its past deeds. This functions as atonement, but also assures that the target’s soul goes directly to a good-aligned plane should it die within the next minute. If you are lawful good, souls are sent to Heaven. If you are neutral good, souls are sent to Nirvana. If you are chaotic good, souls are sent to Elysium.
A target killed while under the effect of this spell transforms into a celestial from the appropriate plane with a CR approximately equal to its hit dice. For example, a 10th-level fighter who changed to the neutral good alignment could transform into a movanic deva, while a 7th-level bard who became chaotic good could be changed into a lillend. The new celestial can then choose to return to help the heroes for 1 minute in its new form (treat this as a summon monster spell of the appropriate level). After that, the target can be resurrected only if willing, otherwise it remains a celestial permanently and is removed from the game.
Sanctification counters and dispels malediction.
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw none; Spell Resistance no
Description
Laying your hand on a creature, you utterly purify it from the burden of its past deeds. This functions as atonement, but also assures that the target’s soul goes directly to a good-aligned plane should it die within the next minute. If you are lawful good, souls are sent to Heaven. If you are neutral good, souls are sent to Nirvana. If you are chaotic good, souls are sent to Elysium.
A target killed while under the effect of this spell transforms into a celestial from the appropriate plane with a CR approximately equal to its hit dice. For example, a 10th-level fighter who changed to the neutral good alignment could transform into a movanic deva, while a 7th-level bard who became chaotic good could be changed into a lillend. The new celestial can then choose to return to help the heroes for 1 minute in its new form (treat this as a summon monster spell of the appropriate level). After that, the target can be resurrected only if willing, otherwise it remains a celestial permanently and is removed from the game.
Sanctification counters and dispels malediction.
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