venerdì 25 maggio 2018

Lapine Crescent Level 7

Here's the second part of my build, with the familiar upgraded to its final form. I chose the Honor subdomain as the Emissary's special power because the "original" has always had the ability to "remind everyone of their duties". The character's weapon begins to assume its legendary attributes too, and the transformation sequence social talent (granted by the Beautiful Champion's secret identity revelation) completes the picture!

Lapine Crescent/The Crescent Champion, CR 8
Aasimar oracle (Beautiful Champion) 7/marshal 3
Female CG/NG outsider (native)
Init +6; Senses darkvision 60 ft., Perception +3
Defense
AC 21, touch 15, flat-footed 18 (+6 armor, +2 deflection, +3 Dex)
hp 62 (7d8+14+12+1)
Fort +4, Ref +5, Will +6
Defensive Abilities coat of many stars (+6, 7 hours/day), hard to kill, recuperation; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft.
Melee +1 planar sickle +10 (1d6+4)
Special Attacks decisive strike, directed assault, mythic power 9/day, surge +1d6, spray of shooting stars 2/day (8d4 damage, DC 19)
Spell-Like Abilities (CL 7th; concentration +12)
3/day- light (mark on her brow)
1/day- corruption resistance
Oracle Spell Known (CL 8th; concentration +12)
3rd Level (5/day)- aura of the unremarkable (DC 18), charitable impulse, cure serious wounds, magic circle against evil
2nd Level (7/day)- ancestral communion, burst of radiance (DC 17), cure moderate wounds, light lance, touch of mercy (DC 17)
1st Level (8/day)- bless, color spray (DC 16), cure light wounds, detect evil, divine favor, protection from evil, saving finale, timely inspiration, weapon against evil
0-Level (at will)- detect fiendish presence, detect magic, enhanced diplomacy, guidance, light, read magic, stabilize, unwitting ally, virtue
Mystery heavens
Statistics
Str 10, Dex 16, Con 14, Int 10, Wis 13, Cha 20
Base Atk +5; CMB +5; CMD 18
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Extra RevelationM, Improved Familiar, Weapon FinesseM, Weapon Focus (sickle)
Skills Diplomacy +17, Knowledge (planes) +10, Sense Motive +11, Use Magic Device +15
Languages Celestial, Common
SQ amazing initiative, familiar (silvanshee), focus, legendary item, lure of the heavens, oracle’s curse (star-crossed), secret identity, transformation sequence
Gear fortunate charm (3,000 gp), headband of alluring charisma +2 (4,000 gp), holy symbol (silver) (25 gp), jewels (100 gp), oracle’s kit (9 gp), legendary +1 planar sickle (mythic bond, legendary power 3/day, legendary surge/concentration checks and caster level checks, dedicated bond, eternal bond, rejuvenating) (8,306 gp), potion of cure light wounds (50 gp), ring of protection +2 (8,000 gp), 10 gp

Tsukiko, Silvanshee Familiar (Emissary) (Wizard Level 7)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 31
Fort +5, Ref +6, Will +6; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +9 (1d3–4), 2 claws +9 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 10, Wis 12, Cha 13
Base Atk +5; CMB +5; CMD 11 (15 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +10, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), honor bound 1/day, spectral mist
Special Abilities
Cat’s Luck (Su) Tsukiko adds her Charisma modifier as a luck bonus on all her saving throws. Once per day as a standard action, she can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Tsukiko can grant herself a +8 enhancement bonus to Strength for 1 minute.
Honor Bound (Su): With a touch, Tsukiko can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If Tsukiko fails a save against such an effect, she can use this ability as an immediate action to grant herself an additional save. Once the target (either Tsukiko or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect.
Spectral Mist (Su) Tsukiko can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Tsukiko retains her own DR and supernatural abilities and can move at her normal speed. She can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

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