domenica 27 maggio 2018

Lapine Crescent Level 12

Third and penultimate part of the build. Lapine has begun taking levels in Celestial Disciple, and chose to increase her level for revelations as her continued service. This doesn’t grant her more revelations, but since her familiar ability was obtained through the Mythic Extra Revelation feat, her familiar increases in level too. She gains a scepter as in the manga, too.

Lapine Crescent/The Crescent Champion, CR 15
Aasimar celestial disciple 2/oracle (Beautiful Champion) 10/marshal 6
Female CG/NG outsider (native)
Init +9; Senses darkvision 60 ft., Perception +3
Aura good
Defense
AC 26, touch 17, flat-footed 23 (+8 armor, +4 deflection, +3 Dex, +1 natural)
hp 123 (10d8+2d10+36+24+4)
Fort +7, Ref +7, Will +13
Defensive Abilities coat of many stars (+8, 12 hours/day), hard to kill, mythic saves, recuperation; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft.
Melee +2 conductive planar sickle +14/+9 (1d6+5)
Special Attacks channel energy 2/day (4d6) decisive strike, directed assault, heavenly fire 10/day (1d4+1), mythic power 15/day, surge +1d8, spray of shooting stars 3/day (13d4 damage, DC 22)
Spell-Like Abilities (CL 12th; concentration +19)
3/day- light (mark on her brow)
1/day- commune (CL 6th), corruption resistance
Oracle Spell Known (CL 11th; concentration +18)
5th Level (5/day)- atonement, break enchantment, contact other plane, mass cure light wounds, serenity (DC 22)
4th Level (7/day)- ancestral gift, brightest light, divine power, cure critical wounds, holy smite (DC 21)
3rd Level (8/day)- aura of the unremarkable (DC 20), charitable impulse, cure serious wounds, holy javelin, magic circle against evil, silverlight (DC 20)
2nd Level (8/day)- abeyance, ancestral communion, burst of radiance (DC 19), cure moderate wounds, light lance, spear of purity (DC 19), touch of mercy (DC 19)
1st Level (8/day)- bless, color spray (DC 18), cure light wounds, detect evil, divine favor, protection from evil, saving finale, timely inspiration, weapon against evil
0-Level (at will)- detect fiendish presence, detect magic, enhanced diplomacy, guidance, light, read magic, resistance, stabilize, unwitting ally, vigor, virtue
Mystery heavens
Statistics
Str 10, Dex 16, Con 16, Int 11, Wis 16, Cha 24
Base Atk +8; CMB +11; CMD 21
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Adept Channel, Agile Maneuvers, Extra RevelationM, Improved Familiar, Iron Will*, Marked for GloryM, Weapon FinesseM, Weapon Focus (sickle)
Skills Diplomacy +24, Knowledge (planes) +13, Sense Motive +18, Use Magic Device +20
Languages Celestial, Common
SQ amazing initiative, aura of perseverance, celestial blood, commune with power, continued service (revelations), familiar (silvanshee), focus, force of will, legendary item x2, lure of the heavens, oracle’s curse (star-crossed), secret identity, transformation sequence
Gear fortunate charm (3,000 gp), headband of alluring charisma +4 (16,000 gp), holy symbol (platinum) (500 gp), hallowed chalice (200 gp), jewels (2,000 gp), oracle’s kit (9 gp), legendary +2 conductive planar sickle (lesser artifact: difficult to destroy, mythic bond, legendary power 3/day, legendary surge/concentration checks and caster level checks, dedicated bond, eternal bond, legendary fortification, rejuvenating, returning, unstoppable strike) (32,306 gp), 2 potions of cure serious wounds (1,500 gp), ring of protection +4 (32,000 gp), suzerain scepter (20,000 gp), 285 gp

Tsukiko, Silvanshee Familiar (Emissary) (Wizard Level 12)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 61
Fort +5, Ref +6, Will +9; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +13 (1d3–4), 2 claws +13 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 11, Wis 12, Cha 13
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +13, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), honor bound 1/day, spectral mist
Special Abilities
Cat’s Luck (Su) Tsukiko adds her Charisma modifier as a luck bonus on all her saving throws. Once per day as a standard action, she can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Tsukiko can grant herself a +8 enhancement bonus to Strength for 1 minute.
Honor Bound (Su): With a touch, Tsukiko can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If Tsukiko fails a save against such an effect, she can use this ability as an immediate action to grant herself an additional save. Once the target (either Tsukiko or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect.
Spectral Mist (Su) Tsukiko can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Tsukiko retains her own DR and supernatural abilities and can move at her normal speed. She can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

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