Lapine
Crescent/The Crescent Champion, CR 1
Aasimar oracle
(Beautiful Champion) 1/marshal 1
Female CG/NG
outsider (native)
Init +2; Senses darkvision 60 ft., Perception +3
Defense
AC 13, touch 11, flat-footed 12 (+1 armor, +2 Dex)
hp 14 (1d8+2+4)
Fort +2, Ref +2, Will +3
Defensive
Abilities hard to kill; Resist acid 5, cold 5,
electricity 5
Offense
Speed 30 ft.
Melee sickle +0 (1d6)
Special Attacks decisive strike, directed assault, mythic power 5/day, surge +1d6, spray of
shooting stars 1/day (1d4 damage, DC 15)
Spell-Like
Abilities (CL 1st; concentration +5)
3/day- light (mark
on her brow)
1/day- corruption
resistance
Oracle Spell Known
(CL 1st; concentration +5)
1st Level (4/day)-
cure light wounds, detect evil, protection from evil
0-level (at will)-
detect fiendish presence, detect magic, guidance, light,
stabilize, unwitting ally
Mystery heavens
Statistics
Str 10, Dex 14, Con 14, Int 10, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 12
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Extra RevelationM
Skills Diplomacy +10, Knowledge (planes) +4, Sense Motive +5, Use Magic Device +8
Languages Celestial, Common
SQ familiar (cat), oracle’s curse (star-crossed), secret identity
Gear holy symbol (silver) (25 gp), jewels (35 gp), oracle’s kit (9 gp), sickle
(6 gp), silken ceremonial armor (30 gp)
Tsukiko, Cat
Familiar (Emissary) (Wizard Level 1)
Female N Tiny
animal
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7
Fort +1, Ref +4, Will +3
Defensive
Abilities improved evasion, share will
Offense
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like
Abilities (CL 1st; concentration -1)
At will- guidance
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4
Stealth
SQ empathic link
Special Abilities
Familiar
The master of a
cat familiar gains a +3 bonus on Stealth checks.
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