mercoledì 30 maggio 2018

Lapine Crescent, Level 20

And here's the last part of the build. Our heroine can now fly on angel wings, grant herself angelic powers, owns the complete series of the regalia of heaven and a beautiful brooch/crystal set (I used a ioun stone from Rite Publishing's #30 Ioun Stones to represent the Silver Crystal). Oh, and she's immortal too. Seems we didn't forget anything!
Would you like more builds from the same... series? ^_^

Lapine Crescent/The Crescent Champion, CR 25
Aasimar celestial disciple 10/oracle (Beautiful Champion) 10/marshal 10
Female CG/NG outsider (native)
Init +14; Senses darkvision 120 ft., Perception +32
Aura good
Defense
AC 34, touch 19, flat-footed 30 (+12 armor, +5 deflection, +4 Dex, +3 natural); +2 sacred bonus vs. evil with regalia of heaven)
hp 207 (10d8+10d10+60+40+4)
Fort +16, Ref +15, Will +26; +2 sacred bonus vs. evil with regalia of heaven
Defensive Abilities coat of many stars (+12, 20 hours/day), hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist acid 10, cold 10, electricity 5; DR 5/slashing; SR 22
Offense
Speed 30 ft.
Melee +5 conductive holy planar sacrosanct sickle +24/+19/14 (1d6+9) or scepter of heaven (+1 evil outsider bane holy morningstar) +20/+15/+10 (1d8+5) or +22/+17/+12 (1d8+2d6+7) vs. evil outsiders
Special Attacks channel energy 2/day (8d6), decisive strike, directed assault, heavenly fire 14/day (1d4+5), mythic power 23/day, surge +1d12, repent or die, spray of shooting stars 5/day (21d4 damage, DC 31), visionary commander
Spell-Like Abilities (CL 20th; concentration +32)
3/day- greater angelic aspect, light (mark on her brow)
1/day- commune (CL 10th), corruption resistance
Oracle Spell Known (CL 20th; concentration +32)
9th Level (7/day)- astral projection, miracle, overwhelming presenceM (DC 31)
8th Level (7/day)- euphoric tranquility (DC 30), holy auraM (CL 22th, DC 31), mass cure critical wounds, spell immunity
7th Level (8/day)- brilliant inspiration, circle of clarity, holy wordM (CL 22th, DC 29), mass cure serious wounds, resurrection
6th Level (8/day)- heal, mass cure moderate wounds, music of the spheres, wall of silverM (CL 22th, DC 29)
5th Level (8/day)- ancestral memoryM, atonement, break enchantment, contact other plane, dispel evil (CL 22th, DC 28), mass cure light wounds, serenityM (DC 27)
4th Level (9/day)- ancestral gift, brightest light, dismissalM (DC 27), divine power, cure critical wounds, holy smite (CL 22th, DC 26)
3rd Level (9/day)- aura of the unremarkable (DC 25), charitable impulse, cure serious wounds, holy javelin, magic circle against evilM (CL 22th), silverlight (DC 25)
2nd Level (9/day)- abeyance, ancestral communion, burst of radiance (CL 22th, DC 24), cure moderate wounds, light lanceM, spear of purityM (CL 22th, DC 24), touch of mercy (CL 22th, DC 24)
1st Level (9/day)- bless, color spray (DC 23), cure light wounds, detect evil, divine favor, protection from evil (CL 22th), saving finale, timely inspiration, weapon against evil
0-Level (at will)- detect fiendish presence, detect magic, enhanced diplomacy, guidance, light, read magic, resistance, stabilize, unwitting ally, vigor, virtue
Mystery heavens
Statistics
Str 12, Dex 18, Con 16, Int 19, Wis 24, Cha 34
Base Atk +14; CMB +18; CMD 29
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Adept Channel, Agile Maneuvers, Consecrated Spell, Dodge*, Extra RevelationM, Improved Familiar, Iron Will*, Marked for GloryM, Mobility*, Mythic Spell LoreM, PersuasiveM, Prestigious Spellcaster, Spell Focus (abjuration), Weapon FinesseM, Weapon Focus (sickle)
Skills Diplomacy +44, Heal +30, Intimidate +41, Knowledge (planes) +17 (+22 on good and evil outsiders), Knowledge (religion) +27, Perception +32, Sense Motive +30, Use Magic Device +25
Languages Abyssal, Celestial, Common, Elven, Infernal, Sylvan
SQ amazing initiative, aura of perseverance, beacon of hope, celestial blood, commune with power, continued service (revelations), fast friends, familiar (silvanshee), focus, force of will, hidden magic, legendary hero, legendary item x3, longevity, lure of the heavens, oracle’s curse (star-crossed), secret identity, transformation sequence, wings of heaven 10 min/day (90 ft., good maneuverability)
Gear chalice of communal dweomer (3,750 gp), clear with silver flecks ellipsoid ioun stone (7,500 gp) (resonant power: +2 bonus on Cha), crown of heaven (150,000 gp), headband of mental superiority +6 (144,000 gp), holy symbol (platinum) (500 gp), jewels (1,500 gp), manual of quickness of action +2 (55,000 gp), moon clock (2,650 gp), oracle’s kit (9 gp), legendary +5 conductive holy planar sacrosanct sickle (major artifact: difficult to destroy, mythic bond, legendary power 3/day, legendary surge/concentration checks and caster level checks, adroit, dedicated bond, eternal bond, everlasting, legendary fortification, perfect surge, rejuvenating, returning, unstoppable strike, unyielding) (167,306 gp), orb of golden heaven (22,000 gp), 2 potions of cure serious wounds (1,500 gp), ring of splendid security (180,000 gp), scepter of heaven (74,000 gp), wayfinder of the stars (70,200 gp), 85 gp

Tsukiko, Silvanshee Familiar (Emissary) (Wizard Level 20)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +18
Defense
AC 24, touch 14, flat-footed 22 (+2 Dex, +10 natural, +2 size)
hp 103
Fort +9, Ref +8, Will +13; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 25
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +18 (1d3–4), 2 claws +18 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 15, Wis 12, Cha 13
Base Atk +14; CMB +14; CMD 20 (24 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +9, Knowledge (planes) +15, Knowledge (religion) +24, Perception +28, Sense Motive +24, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Abyssal, Celestial, Draconic, Infernal, Sylvan; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), honor bound 1/day, spectral mist
Special Abilities
Cat’s Luck (Su) Tsukiko adds her Charisma modifier as a luck bonus on all her saving throws. Once per day as a standard action, she can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Tsukiko can grant herself a +8 enhancement bonus to Strength for 1 minute.
Honor Bound (Su): With a touch, Tsukiko can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If Tsukiko fails a save against such an effect, she can use this ability as an immediate action to grant herself an additional save. Once the target (either Tsukiko or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect.
Spectral Mist (Su) Tsukiko can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Tsukiko retains her own DR and supernatural abilities and can move at her normal speed. She can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

domenica 27 maggio 2018

Lapine Crescent Level 12

Third and penultimate part of the build. Lapine has begun taking levels in Celestial Disciple, and chose to increase her level for revelations as her continued service. This doesn’t grant her more revelations, but since her familiar ability was obtained through the Mythic Extra Revelation feat, her familiar increases in level too. She gains a scepter as in the manga, too.

Lapine Crescent/The Crescent Champion, CR 15
Aasimar celestial disciple 2/oracle (Beautiful Champion) 10/marshal 6
Female CG/NG outsider (native)
Init +9; Senses darkvision 60 ft., Perception +3
Aura good
Defense
AC 26, touch 17, flat-footed 23 (+8 armor, +4 deflection, +3 Dex, +1 natural)
hp 123 (10d8+2d10+36+24+4)
Fort +7, Ref +7, Will +13
Defensive Abilities coat of many stars (+8, 12 hours/day), hard to kill, mythic saves, recuperation; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft.
Melee +2 conductive planar sickle +14/+9 (1d6+5)
Special Attacks channel energy 2/day (4d6) decisive strike, directed assault, heavenly fire 10/day (1d4+1), mythic power 15/day, surge +1d8, spray of shooting stars 3/day (13d4 damage, DC 22)
Spell-Like Abilities (CL 12th; concentration +19)
3/day- light (mark on her brow)
1/day- commune (CL 6th), corruption resistance
Oracle Spell Known (CL 11th; concentration +18)
5th Level (5/day)- atonement, break enchantment, contact other plane, mass cure light wounds, serenity (DC 22)
4th Level (7/day)- ancestral gift, brightest light, divine power, cure critical wounds, holy smite (DC 21)
3rd Level (8/day)- aura of the unremarkable (DC 20), charitable impulse, cure serious wounds, holy javelin, magic circle against evil, silverlight (DC 20)
2nd Level (8/day)- abeyance, ancestral communion, burst of radiance (DC 19), cure moderate wounds, light lance, spear of purity (DC 19), touch of mercy (DC 19)
1st Level (8/day)- bless, color spray (DC 18), cure light wounds, detect evil, divine favor, protection from evil, saving finale, timely inspiration, weapon against evil
0-Level (at will)- detect fiendish presence, detect magic, enhanced diplomacy, guidance, light, read magic, resistance, stabilize, unwitting ally, vigor, virtue
Mystery heavens
Statistics
Str 10, Dex 16, Con 16, Int 11, Wis 16, Cha 24
Base Atk +8; CMB +11; CMD 21
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Adept Channel, Agile Maneuvers, Extra RevelationM, Improved Familiar, Iron Will*, Marked for GloryM, Weapon FinesseM, Weapon Focus (sickle)
Skills Diplomacy +24, Knowledge (planes) +13, Sense Motive +18, Use Magic Device +20
Languages Celestial, Common
SQ amazing initiative, aura of perseverance, celestial blood, commune with power, continued service (revelations), familiar (silvanshee), focus, force of will, legendary item x2, lure of the heavens, oracle’s curse (star-crossed), secret identity, transformation sequence
Gear fortunate charm (3,000 gp), headband of alluring charisma +4 (16,000 gp), holy symbol (platinum) (500 gp), hallowed chalice (200 gp), jewels (2,000 gp), oracle’s kit (9 gp), legendary +2 conductive planar sickle (lesser artifact: difficult to destroy, mythic bond, legendary power 3/day, legendary surge/concentration checks and caster level checks, dedicated bond, eternal bond, legendary fortification, rejuvenating, returning, unstoppable strike) (32,306 gp), 2 potions of cure serious wounds (1,500 gp), ring of protection +4 (32,000 gp), suzerain scepter (20,000 gp), 285 gp

Tsukiko, Silvanshee Familiar (Emissary) (Wizard Level 12)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 61
Fort +5, Ref +6, Will +9; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +13 (1d3–4), 2 claws +13 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 11, Wis 12, Cha 13
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +13, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), honor bound 1/day, spectral mist
Special Abilities
Cat’s Luck (Su) Tsukiko adds her Charisma modifier as a luck bonus on all her saving throws. Once per day as a standard action, she can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Tsukiko can grant herself a +8 enhancement bonus to Strength for 1 minute.
Honor Bound (Su): With a touch, Tsukiko can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If Tsukiko fails a save against such an effect, she can use this ability as an immediate action to grant herself an additional save. Once the target (either Tsukiko or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect.
Spectral Mist (Su) Tsukiko can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Tsukiko retains her own DR and supernatural abilities and can move at her normal speed. She can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.