sabato 31 marzo 2018
New Half-Elf Racial Trait: Near to the Wild
New Half-Elf Alternate Racial Trait
Near To the Wild: Half-elves raised in the woods are inclined to love and protect nature. Half-elves with this racial trait receive Nature Soul as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
mercoledì 28 marzo 2018
New Exits: The Impassioned Witch
domenica 25 marzo 2018
New Feat: Curve Blade Elegance
Curve Blade Elegance (Combat)
You learned to use a curve blade with supreme grace, without hindering your spellcasting.
Prerequisites: Dex 17, proficiency in the elven curve blade, elf.
Benefit: You treat an elven curve blade as a one-handed martial weapon for all purposes. You can still choose to wield a curve blade as a two-handed weapon. When you use spell combat with a curve blade in one hand, you can ignore the -2 penalty to weapon attacks.
sabato 24 marzo 2018
The Experimenter Herbalist Ranger (again)
Experimenter Herbalist
Some rangers deepen the study of herbal remedies and learn no create strange concoctions, making experiments both on themselves and their animal companions.
Class Skills: An experimenter herbalist adds Craft (alchemy) to his list of class skills instead of Knowledge (dungeoneering). This alters the ranger’s class skills.
Animal Companion Ex): An experimenter herbalist receives his animal companion at 1st level. His effective druid level to determine his companion’s abilities is equal to his ranger level. This replaces the first favored enemy and hunter’s bond.
Brew Potion (Ex): At 4th level, an experimenter herbalist gains Brew Potion as a bonus feat. He can brew potions of any formulae he knows (up to 3rd level), using his effective alchemist level as his caster level. The spell must be one that can be made into a potion. The experimenter herbalist does not need to meet the prerequisites for this feat. This replaces the first favored terrain.
Experimental Beast (Ex): At 4th level, an experimental herbalist must choose an animal companion for his hunter’s bond. The experimenter herbalist’s companion is often the first subject chosen to try his herbal concoctions. At 11th level, the experimental herbalist gains the Monstrous Companion feat as a bonus feat. This modifies hunter’s bond and replaces quarry.
Extracts: At 4th level, an experimenter herbalist can create extracts, as an alchemist does. The experimenter herbalist has an effective alchemist level equal to his ranger level -4, and never gains extracts of 5th level or higher. In addition, he receives bonus extracts per day if he has a high Wisdom score, in the same way a wizard receives bonus spells per day. To learn or use an extract, an experimenter must have a Wisdom score equal to at least 10 + the extract’s level. The Difficulty Class for a saving throw against an experimenter herbalist’s extract is 10 + the extract level + the experimenter herbalist’s Wisdom modifier.
At 4th level an experimenter herbalist gains two 1st level formulae of his choice, selected from the alchemist’s extract list, plus a number of additional formulae equal to his Wisdom modifier. He gains formulae as an alchemist does, and an alchemist and an experimenter herbalist may learn from one another’s formulae books. This otherwise works exactly like the alchemist’s extract class feature. This replaces the ranger’s spellcasting ability.
Mutated Companion (Ex): At 5th level, the experimenter herbalist’s animal companion begins to show the effects of exposure to alchemical fumes and potions. The ranger can apply 1 evolution point to his animal companion. At 10th, 15th, and 20th level the experimenter herbalist gains 1 more evolution point and can spend these points to change his companion’s abilities. If the animal companion is replaced, the new companion gains these points. This replaces the second to fifth favored enemies.
Discoveries: At 8th, 13th, and 18th level, the experimenter herbalist selects an alchemist discovery. He treats his ranger level as his alchemist level for the purpose of gaining and using these discoveries. He uses Wisdom instead of Intelligence for the purpose of determining the discoveries’ effects. The experimenter herbalist can also select the Bomber rogue talent in place of a discovery. This replaces the second to fourth favored terrains.
Herbal Components: At 11th level, the experimenter herbalist gains Herbal Components as a bonus feat. He does not need to meet the prerequisites for this feat. This replaces quarry.
Master Herbalist (Ex): At 20th level, an experimenter herbalist can always move at full speed while using Survival to follow tracks without penalty. In addition, he gains an alchemist grand discovery. This modifies master hunter.
mercoledì 21 marzo 2018
New Exits: The Culinary Magic Cookbook
domenica 18 marzo 2018
Fiction: The End of the Story
In the meanwhile, here's a short story about my oracle that didn't make it in Wayfinder.
sabato 17 marzo 2018
New Monk Weapon: Kiseru (iron pipe)
Kiseru
Price 6 gp; Type light; Proficiency exotic; Damage (M) 1d4; Damage (S) 1d3; Critical x2; Weapon Groups close, hammers, monk; Weight 2 lbs.
Qualities Concealed (1), Improved Damage (1), Tool (smoking pipe) (0), Weapon Feature (disarm, monk) (4)
mercoledì 14 marzo 2018
Bestiary: Giant Cat
Speed 40 ft.
domenica 11 marzo 2018
New Animal Focus: Panther
Panther: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
venerdì 9 marzo 2018
New Animal Companion: Giant Falcon
This is one of the latest bit. This new beast is adapted from the Tome of Horrors' giant falcon statistics.
mercoledì 7 marzo 2018
New Exits: The Book of Passion
It took seven years to me and my friend Will Wells to write the most part of this gigantic manual, find an editor, and be published. It all started with a thread on the Paizo boards, where Will tried to create an Oracle of Calistria soon after the Advanced Player's Guide was released. I answered the thread and threw my ideas in. We started to phantasize together about empassioned characters.
I already had had some contacts and little paid jobs for Owen Stephens. I thought to send him our manuscript. He proposed it to Christina Stiles, who had an idea for a Kickstarter. And here we are.
The Book of Passion for Misfit Studios is out. Are we doing RPGs' history? I wouldn't imagine that I would have ended to co-author the first serious attempt at writing a manual with sex rules after The Book of Erotic Fantasy. Still, it seems like it will be the first one of a whole "Passionate rules" book series!
I read some of this material again now and think "aaargh, what was I thinking?" Then I read some other bit and think "wow, neat! I hope someone likes this!"
Will has become a good friend, and is also a great mini painter and an exquisite erotic fantasy writer. We both are delighted to see our baby finally born. So read this if you wish, and make us know if you liked it!
domenica 4 marzo 2018
New Elven Feat: Eldritch Warden
Your arcane abilities are devoted to protect nature.
Prerequisites: Ability to cast arcane spells, elf.
Benefit: You add all summon nature’s ally spells to your arcane spell list. Your arcane spellcasting qualifies in place of divine casting for the nature warden prestige class, and you may increase spellcasting in your arcane class as you progress in nature warden levels. If you have the Attuned to the Wild and Mage of the Wild feats, those count as the favored terrain ability for all prerequisites.