Giant Cat CR 3
XP 800
N Large
magical beast
Init +2; Senses darkvision 60 ft., low-light vision,
scent; Perception +5
Defense
AC 15, touch 13, flat-footed 12 (+4
Dex, +2 natural, –1 size)
hp 30 (4d10+8)
Fort +6, Ref +8,
Will +2
Offense
Speed 40 ft.
Speed 40 ft.
Melee 2 claws +7 (1d6+3 plus grab), bite +7 (1d8+3)
Space 10 ft.; Reach 5 ft.
Special
Attacks playful, pounce,
rake (2 claws +7, 1d6+3)
Statistics
Str 16, Dex 19, Con 14, Int
6, Wis 12, Cha 10
Base Atk +4; CMB +9 (+13 grapple); CMD 23
(27 vs. trip)
Feats Agile Maneuvers, Weapon Finesse
Skills Climb +13, Perception +5, Stealth +8; Racial
Modifiers +4 Climb, +4 Stealth
Languages Common (cannot speak)
Ecology
Environment temperate and hot plains or urban
Organization solitary, pair, or family (2–6)
Treasure none
Special Abilities
Oddly Agile (Ex): A giant cat adds its Dexterity
modifier to Climb skill checks rather than its Strength modifier.
Playful (Ex): Whenever a giant cat grabs a
creature, it can choose not to inflict any damage to it in a round. When it
uses its rake ability on a grappled creature, it can choose to inflict double
the listed damage as nonlethal damage.
Created by magic, giant cats most often haunt
old castles or isolated forests, or are the companions of humorous rangers and
spellcasters.
Cohort Level: 6
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