Ultimate Wilderness is now out, with some disappointment (let's see how long it lasts) and a lot of exciting things. Not last of them, the long-expected, amazing feat Exotic Heritage, which FINALLY allows to take wildblooded bloodlines for your Eldritch Heritage chain! At last everyone would be able to channel energy as an empyreal sorcerer, or to cause random mutations as a warped sorcerer, or to...
Do you see what's the weak point here? I do ^_^ because I too wanted this option to be viable MOSTLY for one purpose. So here's the twist we all were waiting for...
Exotic Arcana (General Feat)
Your sorcerous abilities run deep in your blood.
Prerequisites: Cha 14, Eldritch Heritage, character level 3rd.
Benefit: You gain the bloodline arcana of the bloodline you selected with the Eldritch Heritage
feat. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
Special: If you later take the Mythic Eldritch Heritage mythic feat, you treat your sorcerer level as equal to your character level for this feat’s purpose too.
But that's not still enough. We all know that half--elves are naturally inclined to take eldritch heritage feats, since they gain Skill Focus as a bonus feat at 1st level. So why shouldn't they benefit of this new rule too?
New Half-Elf Alternate Racial Trait
Ancestral Skill: Some half-elves are naturally disposed for eldritch abilities, even if not all of them choose to deepen this talent. Half-elves with this racial trait receive Exotic Heritage as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Enjoy your all-new animal companions... ;)
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