mercoledì 22 novembre 2017

Simple Template: Draconic

Ultimate Wilderness recently introduced a draconic animal companion archetype. That's all right, but what about draconic familiars, or other beasts and creatures which are less than half-dragons an more than normal, like celestial and fiendish animals? So I dug this up from my mountain of papers...

Simple Template: Draconic (CR +0 or +1)


Hit Dice
Resist Energy
Save Bonus
1–4
5
+2
5–10
10
+4
11+
15
Immune

Draconic creatures show the influence of dragons in their lives or bloodlines, or may be the missing link between dragons and inferior beings.
A draconic creature’s CR increases by +1 only if the base creature has 5 or more HD.
A draconic creature’s quick and rebuild rules are the same.

Rebuild Rules

Senses The creature gains darkvision 60 ft. and low-light vision.
Defensive Abilities The creature gains bonuses on saving throws vs. sleep and paralysis, and resistance to energy of the same type, as noted on the table.
Special Abilities A draconic creature gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the draconic creature (Reflex half; DC 10 + ½ creature’s racial HD + creature's Con modifier).


Dragon Type
Energy Type
Breath Shape
Black
Acid
Line
Blue
Electricity
Line
Green
Acid
Cone
Red
Fire
Cone
White
Cold
Cone
Brass
Fire
Line
Bronze
Electricity
Line
Copper
Acid
Line
Gold
Fire
Cone
Silver
Cold
Cone


Creature Size
Line Length
Cone Length
Fine
2 feet
1 foot
Diminutive
5 feet
2 feet
Tiny
10 feet
5 feet
Small
40 feet
20 feet
Medium
60 feet
30 feet
Large
80 feet
40 feet
Huge
100 feet
50 feet
Gargantuan
120 feet
60 feet
Colossal
140 feet
70 feet

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