Simple Template: Draconic (CR +0 or +1)
Hit Dice
|
Resist Energy
|
Save Bonus
|
1–4
|
5
|
+2
|
5–10
|
10
|
+4
|
11+
|
15
|
Immune
|
Draconic creatures show the influence of dragons in their lives or bloodlines, or may be the missing link between dragons and inferior beings.
A draconic creature’s CR increases by +1 only if the base creature has 5 or more HD.
A draconic creature’s quick and rebuild rules are the same.
Rebuild Rules
Senses The creature gains darkvision 60 ft. and low-light vision.
Defensive Abilities The creature gains bonuses on saving throws vs. sleep and paralysis, and resistance to energy of the same type, as noted on the table.
Special Abilities A draconic creature gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the draconic creature (Reflex half; DC 10 + ½ creature’s racial HD + creature's Con modifier).
Dragon Type
|
Energy Type
|
Breath Shape
|
Black
|
Acid
|
Line
|
Blue
|
Electricity
|
Line
|
Green
|
Acid
|
Cone
|
Red
|
Fire
|
Cone
|
White
|
Cold
|
Cone
|
Brass
|
Fire
|
Line
|
Bronze
|
Electricity
|
Line
|
Copper
|
Acid
|
Line
|
Gold
|
Fire
|
Cone
|
Silver
|
Cold
|
Cone
|
Creature Size
|
Line Length
|
Cone Length
|
Fine
|
2 feet
|
1 foot
|
Diminutive
|
5 feet
|
2 feet
|
Tiny
|
10 feet
|
5 feet
|
Small
|
40 feet
|
20 feet
|
Medium
|
60 feet
|
30 feet
|
Large
|
80 feet
|
40 feet
|
Huge
|
100 feet
|
50 feet
|
Gargantuan
|
120 feet
|
60 feet
|
Colossal
|
140 feet
|
70 feet
|
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